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ProScriptPack.zip
http://www.classictw.com/viewtopic.php?f=15&t=22088
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Author:  Promethius [ Sun May 17, 2009 5:10 pm ]
Post subject:  ProScriptPack.zip

The attached .zip file contain some updated versions of previous scripts and a couple of unreleased scripts. If there are issues with any of them, let me know. I sometimes edit scripts for a particular reason and only remember it when I go to use them again.

ProEZcolonizer3.cts - Version 3
Colonizing script for red or blue. Red options include ewarp/twarp
twarp/jump point/move/twarp, bwarp/jump point/move/twarp.
Additional blue options include twarp/twarp, bwarp/twarp,and
a BTW mode that does not use safeties for lock.
All options except for the bwarp allow for two ship colonizing.
Colonize either a single planet or all planets in a sector.

ProZTM41.cts - Version 4.1
Zero Turn Mapping script. Optional bot/default mode or set
it up with your preferred options. Computer and interrogation
modes.

proFueler.cts - Version ??
Fuel a single planet in a sector. This script may lag a server.

ProBubble.cts - Version 1
Find all bubbles in a universe that you have a ZTM for.
User configurable for min/max bubble size. File output of
sectors within the bubbles.

ProPing.cts - Version 1.7
Gets in-game ping times. Options include a 50 ping or a 5
ping test. Output to file option can be set to format to
EIS forum colors.

ProCitBuilder.cts - version 2
Upgrade a planet using a donar planet that has sufficient
cols and product.

ProProductMover.cts - Version 1.5
Move product/cols/figs from the planet you are on to another
planet in sector.

ProAssetCheck.cts - Version 2.15
Grab your corp assets and output on SS. Also compares assets
to game stats.

ProRelog.cts - Version 2
Relog to last prompt (Stardock main, planet surface, Citadel,
or Terra) when disconnected.

md.cts - Version 1
Mow to Stardock and lands on dock.

mt.cts - Version 1
Mow to Terra and ports.

gd.cts - Version 1
Grid to Stardock and lands on dock.

gt.cts - Version 1
Grid to Terra and ports.


Attachments:
proScriptPack.zip [74.67 KiB]
Downloaded 463 times

Author:  Kane [ Sun May 17, 2009 8:18 pm ]
Post subject:  Re: ProScriptPack.zip

Thank you! Glad you guys help us non scipters. :) thanks again.

Author:  Maniac [ Sun May 17, 2009 9:20 pm ]
Post subject:  Re: ProScriptPack.zip

does this mean you are thinking about retirement?

I'm sorry if anyone thinks this but usually releasing all your code means you are going into retirement..... <hint ck>

Author:  Promethius [ Sun May 17, 2009 11:21 pm ]
Post subject:  Re: ProScriptPack.zip

Maniac wrote:
does this mean you are thinking about retirement?

I'm sorry if anyone thinks this but usually releasing all your code means you are going into retirement..... <hint ck>



Not thinking about retirement really, although I don't play in many games due to the way they are setup with truce expiration days. I thought I would, hopefully, provide some scripts that might be useful to the players. The code behind most of the scripts would only confuse people, since that is what they usually do to me - terrible about commenting them.

I will most likely release a second script pack with different scripts some time in the near future. Thinking of releasing my alien cap script although it was written a long time ago and is only passable as a script along with a few other utility scripts.

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