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| ProZTM 4.0 / 20k ZTM approx 5 Hours http://www.classictw.com/viewtopic.php?f=15&t=21264 |
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| Author: | Promethius [ Sun Dec 07, 2008 11:15 pm ] |
| Post subject: | ProZTM 4.0 / 20k ZTM approx 5 Hours |
Due to a large amount of rewrites and performance enhancements to ProZTM30, I am now releasing ProZTM version 4 as a Beta version. I have been working on it long enough, and the remaining work will be code efficiency and fixing any reported bugs. At some point you just have to kick a script out. ProZTM 4.0 is complete and will be posted at: http://www.grimytrader.com and on http://www.navhaz.com before midnight Central on 12/07.
Since this script is a major change in the previous versions, I would appreciate notfication of any bugs that might have wandered in. I can only improve the script with input from the users as testing all possible configurations would take a major time investment (and I have a LOT of hours already invested in ZTMs). I am not complaining My thanks go to ElderProphet for getting me looking into plot:warp efficiency and to Sing for suggesting a way to work with the void loop that caused me to explore another way to work the 2nd pass. What is left for future updates? An improved/faster traffic analysis and who knows what else. I didn't think I could improve the script much over proZTM14A to be honest. I personally think version 4.0 is the best ZTM I have written and hopefully it is relatively bug free, but time will tell. |
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| Author: | Kaus [ Wed Dec 10, 2008 7:52 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Elapsed Time ='s 5:30mins (3 Passes) Pass 1: 0 Warps Found Pass 2: 52xxx Warps Found Pass 3: 52xxx Warps Found Warp Spec Data Written --------------------------------------- ProZtm4 did not AutoResume Code: Command [TL=00:00:00]:[9311] (?=Help)? : ProZTM 4.0 resuming in 10 seconds. : It ran ^I and did 1 plot then hung up and eventually returned to the command prompt and ran a keep alive till I timed out. Looks like it finished but it never ran pass 4 or 5. |
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| Author: | Mad Mick [ Wed Dec 10, 2008 11:02 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same. Kav |
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| Author: | Promethius [ Wed Dec 10, 2008 12:44 pm ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Kaus wrote: Elapsed Time ='s 5:30mins (3 Passes) Pass 1: 0 Warps Found Pass 2: 52xxx Warps Found Pass 3: 52xxx Warps Found Warp Spec Data Written --------------------------------------- ProZtm4 did not AutoResume Code: Command [TL=00:00:00]:[9311] (?=Help)? : ProZTM 4.0 resuming in 10 seconds. : It ran ^I and did 1 plot then hung up and eventually returned to the command prompt and ran a keep alive till I timed out. Looks like it finished but it never ran pass 4 or 5. Pass 5 will not run in the release version. I should have taken that part out of the window. With it getting to a keep alive, it should have finished pass 4 (has to check that before going to the keep alive). I will prob need to change where pass 4 updates the window. You should show 52,642 warps found for that game. [Edit] I have fixed the pass 4 info on a relog... the label that it jumps to when a relog occurs and the pass was finished was a few lines below where it should have been. Thanks Kaus for letting me know. [/Edit] |
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| Author: | Promethius [ Wed Dec 10, 2008 12:48 pm ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Mad Mick wrote: Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same. Kav I've never seen TWassist. It would be interesting to see what it is doing, or should say appear to being doing. It is hard to see what a script is targeting from just watching sometimes. The 5k bang, stock with just sectors changed, hit 100%. I haven't tested against a 5k since I made the adaptive plot change and pass 2 change. I do believe the adaptive needs to be more "adaptive" instead of hard coding the break point. |
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| Author: | ElderProphet [ Thu Dec 11, 2008 12:49 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
I looked briefly at TWAssist's technique in the distant past, and didn't find it to be that accurate. I may have been trying it against gold bubbles though. It did queue hundreds of plot requests on the server though, which both helps and hurts speed. The server never waits for the next plot request, but it's making some plots that will be unnecessary by the time they occur because of what might be revealed in an earlier plot. I always try to keep 2-3 plots queued, since more can only have a negative impact. I'd be interested to see the results from TWAssist against a normal 5k universe, both the time and the accuracy. |
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| Author: | Mad Mick [ Thu Dec 11, 2008 5:17 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
I used it in a couple of Gold bubble games, it found the bubbles OK but I never checked the accuracy. The speed depends on how many course plots you make before updating the data base, I usually sent 400 at a time. If you continue until "no new warps from last extract", all done. Kav |
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| Author: | Singularity [ Thu Dec 11, 2008 5:40 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Was that before, or after, the plot delay was added? |
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| Author: | Mad Mick [ Thu Dec 11, 2008 6:30 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIP TWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav |
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| Author: | Admin 1 [ Thu Dec 11, 2008 9:20 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Mad Mick wrote: Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIP TWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe. |
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| Author: | Kaus [ Thu Dec 11, 2008 11:26 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Space Ghost wrote: Mad Mick wrote: Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIP TWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe. No offense intended; SG did you even read the thread? |
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| Author: | Mad Mick [ Thu Dec 11, 2008 11:29 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Nod, SG. (grumble - that's one of the reasons I didnt restart playing yet) My thought was that if it is more accurate/faster than other ZTM's, someone might like to examine the methodology and duplicate it for >5K maps. It has a lot more going for it than just mapping, as I guess you remember. That and Telix SALT is pretty much all I ever used. Kav |
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| Author: | Admin 1 [ Thu Dec 11, 2008 5:33 pm ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Kaus wrote: Space Ghost wrote: Mad Mick wrote: [ Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIP TWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe. No offense intended; SG did you even read the thread? No Offense taken..I read Every thread at Classic..I escpecially pay attention when someone like Kav posts ( aka mad mick ) Because he is a person whose opinion on mapping i respect... We were Discussing in the thread ProZTM script and \Kav asked prom if he comparted it to the logic process that a old program called TWASSIST used when it did ZTM. I was reminding Kav that TWASSIST didnt support games over 5000 sectors and therefore prolly wouldnt be used as much in todays game.(hence his responce to me)... Am i paying attention or am i lost with out a clue? |
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| Author: | Kaus [ Fri Dec 12, 2008 11:51 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
Space Ghost wrote: let us not forget this program only works for a 5K universe. Space Ghost wrote: No Offense taken..I read Every thread at Classic..I escpecially pay attention when someone like Kav posts ( aka mad mick ) Because he is a person whose opinion on mapping i respect... We were Discussing in the thread ProZTM script and \Kav asked prom if he comparted it to the logic process that a old program called TWASSIST used when it did ZTM. I was reminding Kav that TWASSIST didnt support games over 5000 sectors and therefore prolly wouldnt be used as much in todays game.(hence his responce to me)... Am i paying attention or am i lost with out a clue? Mad Mick wrote: Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same. Kav At risk of getting this thread moved, I assumed you didn't read the thread because someone had allready stated what you did earlier in the thread and your post didn't contribute anything new. Sorry for the missunderstanding. |
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| Author: | Nogura [ Fri Jun 19, 2009 7:46 am ] |
| Post subject: | Re: ProZTM 4.0 / 20k ZTM approx 5 Hours |
I am having a problem getting ProZTM 4 to finish the run. It completes steps 1 and 2 with no problem on a 5000 sector universe. But at the beginning of step 3 it starts scrolling this endlessly and stays at 0% complete. : FM > 5 TO > 5000 5 > 1 > 2 > (8) > (2047) > (843) > (210) > (4810) > (4305) > (4829) > (4538) > (5000) I let it run for 30 minutes or more before stopping the script. I started it back up and it started the same thing again. Any suggestions? |
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