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Terra Farmer V.1.00
http://www.classictw.com/viewtopic.php?f=15&t=17904
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Author:  Kaus [ Fri Oct 13, 2006 11:39 pm ]
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Description: (Compiled)
Terra Farmer (Requires Twarpable Ship) (2.04 Only)
*Features
-Timed Colonization: set at 3.5 minutes
-Timed Custom Colonization: Set your own delay
-Aggressive: Bubbles over terra till colonists match hold ratio
-Random ore addon: Add random amounts of ore to each cycle to prevent probing of all Xsectors
-Blindtwarp Safe
-Minimum Turns Counter
-Turn Conservation
*x2 Ore: Will pick up twice the amount of ore needed and Twarp there back skip a pickup and repeat
*Bwarp: Base Planet Transporter Warp. Will use the Transporter on specified planet to warp to terra and Twarp back
*Bwarp/X2Ore: Combo of both the above
-Antispoof (Getword/Currentansi line)

Release Notes:
Removed Time Restrictions
Added Antispoofing Code
General Script Improvements to make it faster
*Bug Fix's*
-Turn limit issue in unlimited's fixed
-Inproper ore amount pulled when use Bwarp Fixed
-Script was not bubbling right under certain conditions
-Made the Aggresive subroutine smarter instead of waiting for total holds it will now grab holds less ore (instead of waiting for colos=255 will now grab 255- oreamount /2)
-Removed key waitfors (speeding up script) while leaveing others in to prevent run away commands.
-Add'd Getword commands for certain textline triggers and CURRENTANSILINE for others.


-=-I consider this to be a stable public realease. If you find any more bugs please ICQ or reply in this thread. Thank You

Disclaimer:The name Terra Farmer is just another word for Tmilker or any number of previous versions on other platforms or private twx collections for this 20 year old game. This is just my public version :)

Author:  Singularity [ Sat Oct 14, 2006 11:29 am ]
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LOL. Be careful with tmilker/sniper/t-humper applications ;). They're easy to spoof... muhahaha

Author:  Kaus [ Sat Oct 14, 2006 11:54 am ]
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god forbide :P

Author:  Cerne [ Sat Oct 14, 2006 11:51 pm ]
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Be sure to post when it is outta beta.

C

Author:  Kaus [ Mon Oct 16, 2006 2:30 am ]
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I'm working on .95 (Bwarp/x2 Ore multiplier/Combo) And was wondering if there was anything else people think this script could use? After I finish working the bugs outa V.95 I will Add some form of antispoof for key textlinetriggers in a attempt to make it fairly stable for V1.00. However I cannot test it past the games i play in (Which is one currently). So keep me in the loop if you find anything you do or dont like and suggestions for options I may not have thought of.

Thanks,
-Kaus

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