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GameOp scripts
http://www.classictw.com/viewtopic.php?f=14&t=32036
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Author:  Micro [ Tue Aug 09, 2011 10:10 pm ]
Post subject:  GameOp scripts

What scripts/utilities are out there for GameOps?

I would like to be able to know stuff like Corp/Player assets, Gridding, Kills/Deaths, etc....

Author:  Promethius [ Wed Aug 10, 2011 12:59 am ]
Post subject:  Re: GameOp scripts

MicroBlaster wrote:
What scripts/utilities are out there for GameOps?

I would like to be able to know stuff like Corp/Player assets, Gridding, Kills/Deaths, etc....


I think part of that is in a script I released called proGameAssetsValuation.. Basically assigns a value to assets and then checks to see who won based on that criteria.

I will include it and you can do whatever with it - it is crude and scary looking - it mutated from its original purpose.

Attachment:
progameAssetsValuation.ts [40.15 KiB]
Downloaded 428 times


Hmm, I see I have two versions.... this had the latest date stamp.

Author:  Micro [ Wed Aug 10, 2011 5:26 am ]
Post subject:  Re: GameOp scripts

Thanks :)

Author:  V'Ger [ Wed Aug 10, 2011 9:57 am ]
Post subject:  Re: GameOp scripts

I have a grid count script that I have to dig up... plus all the stuff that I use to mod the game. My universe bubble creator, sysbot, extra citadel interest rate, higher terra regen rate, online cloaker, shipyard, etc.

Author:  T0yman [ Thu Sep 08, 2011 6:46 am ]
Post subject:  Re: GameOp scripts

Since T-Edit has changed I modified this script to work with 2.07, I will test newer versions as they come out.
Attachment:
progameAssetsValuation_2.07.ts [40.18 KiB]
Downloaded 419 times

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