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| GameOp scripts http://www.classictw.com/viewtopic.php?f=14&t=32036 |
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| Author: | Micro [ Tue Aug 09, 2011 10:10 pm ] |
| Post subject: | GameOp scripts |
What scripts/utilities are out there for GameOps? I would like to be able to know stuff like Corp/Player assets, Gridding, Kills/Deaths, etc.... |
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| Author: | Promethius [ Wed Aug 10, 2011 12:59 am ] |
| Post subject: | Re: GameOp scripts |
MicroBlaster wrote: What scripts/utilities are out there for GameOps? I would like to be able to know stuff like Corp/Player assets, Gridding, Kills/Deaths, etc.... I think part of that is in a script I released called proGameAssetsValuation.. Basically assigns a value to assets and then checks to see who won based on that criteria. I will include it and you can do whatever with it - it is crude and scary looking - it mutated from its original purpose. Attachment: Hmm, I see I have two versions.... this had the latest date stamp. |
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| Author: | Micro [ Wed Aug 10, 2011 5:26 am ] |
| Post subject: | Re: GameOp scripts |
Thanks |
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| Author: | V'Ger [ Wed Aug 10, 2011 9:57 am ] |
| Post subject: | Re: GameOp scripts |
I have a grid count script that I have to dig up... plus all the stuff that I use to mod the game. My universe bubble creator, sysbot, extra citadel interest rate, higher terra regen rate, online cloaker, shipyard, etc. |
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| Author: | T0yman [ Thu Sep 08, 2011 6:46 am ] |
| Post subject: | Re: GameOp scripts |
Since T-Edit has changed I modified this script to work with 2.07, I will test newer versions as they come out. Attachment: |
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