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 *** Official BOTE 2011 Thread *** 
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Unread post Re: *** Official BOTE 2011 Thread ***
T0yman wrote:
TheButcher wrote:
I surprised he didn't drop earlier!

Good lord you like to argue about nothing, I never dropped connection. The one KB is showing was when I was #SD#. I told the other team good kill, nothing on their part caused the issue. I would post the log file but others would just say it was edited so there is really no point. I am letting it go maybe you should try the same. Whatever the issue I ended up #SD#.

Plus we could have a better discussion if you would listen to facts instead of Big D whispering in your ear what he wants you to believe.


The fact is that cruncher posted BS and I commented on it! Maybe you should read the post I quoted from cruncher before you open your mouth!!!! You were quick to belittle KB after it happened to him, now the shoe is on the other foot!!!ROFL

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Sat Dec 31, 2011 7:22 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
TheButcher wrote:
The fact is that cruncher posted BS and I commented on it! Maybe you should read the post I quoted from cruncher before you open your mouth!!!! You were quick to belittle KB after it happened to him, now the shoe is on the other foot!!!ROFL


Actually, I'm questioning Big D's knowledge of bugs in the other forum. For a guy who claims to know all the bugs in 1.03 & v2. how could this one have gotten by him?

It's affected us and Kraaken. We aren't asking for turns, lives or assets back, we're trying to get to the bottom of this bug. Is it a fluke game bug that just happened for the very first time, in this game, twice? Or is it a bug that happens randomly that may still be present in v2.xx in which case we must fix it.

Or, is it a bug that a player can trigger, say a player who boasts of bug knowledge and whose corp hasn't been adversely affected by this bug?

Either way, this bug needs uncovered, reported and we need to make certain that this does not end up in v2.

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Sat Dec 31, 2011 7:31 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
TheButcher wrote:
You were quick to belittle KB after it happened to him, now the shoe is on the other foot!!!ROFL

Again know the facts, I belittled his wanting RP to use T-Edit to give his stuff back. Suck it up and take it like a man, the software has bugs no big deal!
I looked at the logs this morning and said, well isn't that interesting. I never dropped connection but a prompt change placed me in the sector, was interesting and no big deal. Learn something new everyday.

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Sat Dec 31, 2011 7:43 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
Cruncher wrote:
TheButcher wrote:
The fact is that cruncher posted BS and I commented on it! Maybe you should read the post I quoted from cruncher before you open your mouth!!!! You were quick to belittle KB after it happened to him, now the shoe is on the other foot!!!ROFL


Actually, I'm questioning Big D's knowledge of bugs in the other forum. For a guy who claims to know all the bugs in 1.03 & v2. how could this one have gotten by him?

It's affected us and Kraaken. We aren't asking for turns, lives or assets back, we're trying to get to the bottom of this bug. Is it a fluke game bug that just happened for the very first time, in this game, twice? Or is it a bug that happens randomly that may still be present in v2.xx in which case we must fix it.

Or, is it a bug that a player can trigger, say a player who boasts of bug knowledge and whose corp hasn't been adversely affected by this bug?

Either way, this bug needs uncovered, reported and we need to make certain that this does not end up in v2.


First of all the same crap happened to Loc the other night, so go back and read RP's post he stated it more then once! So yes it happened to us too!!! Again thats your problem cruncher you dont pay attention!!!

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Sat Dec 31, 2011 7:51 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
TheButcher wrote:
First of all the same crap happened to Loc the other night, so go back and read RP's post he stated it more then once! So yes it happened to us too!!! Again thats your problem cruncher you dont pay attention!!!


I'm really surprised then why you guys don't seem to know anything about this bug then.

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Sat Dec 31, 2011 7:57 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
TheButcher wrote:
Get your facts straight, we didnt pick the version.


Actually Kraaken and GZ both refused to play if I hosted it on V2 TWGS in which this bug (I'm told) is fixed. I keep getting accused of picking the version, which is in error, and also told I demanded the edit, which is simply a traditional BOTE edit, and has no effect on this bug anyways.

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Sat Dec 31, 2011 11:28 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
Cruncher wrote:
Thanks RP, but we need the 12/31/11 logs. No rush, when you get home.


Never happy,..
IP's removed for obvious reasons...

Game Log wrote:
-=-=-=-=-=- Trade Wars 2002 ver 3.13 MBBS -=-=-=-=-=-=-=-=-=-
00:00:02 AM 12/31/2011 : TW Maintenance program ran
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Unstable Planetary Mass in sector
. and . in sector collided!
Extern completed normally...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Xanos joined up with iSilver Surfers
Baz joined up with Team Kraaken
00:23:45 AM 12/31/2011 Big D(7): Normal exit
00:30:55 AM 12/31/2011 Big D(7): Ran Tradewars 2002.
02:00:36 AM 12/31/2011 Farley(9): Normal exit
02:00:41 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
02:36:51 AM 12/31/2011 Orion DESTROYED T0yman's ship in Tradewars
03:01:16 AM 12/31/2011 Farley(9): Normal exit
03:01:20 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
04:33:06 AM 12/31/2011 Farley(9): Normal exit
04:33:11 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
05:29:06 AM 12/31/2011 T0yman(16): Normal exit
05:33:46 AM 12/31/2011 Farley(9): Normal exit
05:33:51 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
06:34:26 AM 12/31/2011 Farley(9): Normal exit
06:34:30 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
08:30:38 AM 12/31/2011 Farley(9): Normal exit
08:30:42 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
09:03:06 AM 12/31/2011 Xanos DESTROYED T.R. Edwards's ship in Tradewars
09:04:57 AM 12/31/2011 Xanos DESTROYED T.R. Edwards's ship in Tradewars
09:14:58 AM 12/31/2011 Cruncher(12): Ran Tradewars 2002.
09:31:18 AM 12/31/2011 Farley(9): Normal exit
09:31:22 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
11:13:32 AM 12/31/2011 Farley(9): Normal exit
11:13:36 AM 12/31/2011 Farley(9): Ran Tradewars 2002.
12:14:12 PM 12/31/2011 Farley(9): Normal exit
12:14:16 PM 12/31/2011 Farley(9): Ran Tradewars 2002.
03:05:22 PM 12/31/2011 Farley(9): Normal exit
03:05:26 PM 12/31/2011 Farley(9): Ran Tradewars 2002.
05:39:23 PM 12/31/2011 Farley(9): Normal exit
05:39:27 PM 12/31/2011 Farley(9): Ran Tradewars 2002.
06:40:03 PM 12/31/2011 Farley(9): Normal exit
06:40:08 PM 12/31/2011 Farley(9): Ran Tradewars 2002.
06:45:54 PM 12/31/2011 Xanos DESTROYED T.R. Edwards's ship in Tradewars
06:46:33 PM 12/31/2011 Cruncher DESTROYED T.R. Edwards's ship in Tradewars
06:50:05 PM 12/31/2011 Cruncher DESTROYED T.R. Edwards's ship in Tradewars
06:50:38 PM 12/31/2011 Xanos DESTROYED T.R. Edwards's ship in Tradewars
06:51:10 PM 12/31/2011 Cruncher DESTROYED T.R. Edwards's ship in Tradewars
06:54:29 PM 12/31/2011 Xanos DESTROYED T.R. Edwards's ship in Tradewars
07:40:43 PM 12/31/2011 Farley(9): Normal exit
07:40:47 PM 12/31/2011 Farley(9): Ran Tradewars 2002.
07:46:50 PM 12/31/2011 Orion(5): Normal exit
07:46:55 PM 12/31/2011 Orion(5): Ran Tradewars 2002.

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Sat Dec 31, 2011 11:53 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
TheButcher wrote:
Get your facts straight, we didnt pick the version.


Actually Kraaken and GZ both refused to play if I hosted it on V2 TWGS in which this bug (I'm told) is fixed. I keep getting accused of picking the version, which is in error, and also told I demanded the edit, which is simply a traditional BOTE edit, and has no effect on this bug anyways.


Put did we pick it?

BTW: See ya next year T0y

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Sun Jan 01, 2012 12:15 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Good shooting Butch both times, little slow the second time :)

All in all a good game and thanks RP for hosting the game. See you all next tournie!

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Sun Jan 01, 2012 12:16 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Can we get a death count update rp?

Thanks

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Sun Jan 01, 2012 12:24 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
05:29:06 AM 12/31/2011 T0yman(16): Normal exit

The Butcher wrote:
why does it show toy exiting at 5:29am when he was SD 3 hrs ealier?

==-- Trade Wars 2002 --==

T - Play Trade Wars 2002
I - Introduction & Help
S - View Game Settings
H - High scores
X - Exit

Enter your choice: <----I was sitting at this prompt when I checked the laptop:

I tested on my server it does not show "normal exit" until you actually hit "X" to leave that menu. Once I got to the keys I checked the daily log to get the accurate time of #SD#. Then I could sort through the everything before I closed everything to export log files for dissection.

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Last edited by T0yman on Sun Jan 01, 2012 2:27 am, edited 1 time in total.



Sun Jan 01, 2012 1:27 am
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Unread post Re: *** Official BOTE 2011 Thread ***
thats what i figured, but wasnt sure if you were at keys at the time of the SD

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Sun Jan 01, 2012 1:59 am
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Unread post Re: *** Official BOTE 2011 Thread ***
TheButcher wrote:
that's what i figured, but wasn't sure if you were at keys at the time of the SD

Nope I only got 3 hours of sleep (after being up 28 hours) from staying up the night before and this old man can only take so much. I need minimum 4.5 hours or I just can't function :)
Waking to the sound of ping ping ping from getting 11 emails @ 4:15cst was not the wake up alarm I wanted. If I had been at the keys I would have re-landed on the planet and still be alive & playing... :lol:

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Unread post Re: *** Official BOTE 2011 Thread ***
Name Deaths Corp Corp Name
---- ------ ---- ---------

Cruncher, Deaths = 4, Member of Corp #1 / iSilver Surfers
Xanos, Deaths = 8, Member of Corp #1 / iSilver Surfers
Epicenter, Deaths = 8, Member of Corp #1 / iSilver Surfers
T.R. Edwards, Deaths = 5, Member of Corp #1 / iSilver Surfers
T0yman, Deaths = 8, Member of Corp #1 / iSilver Surfers

Big D, Deaths = 2, Member of Corp #2 / Ground Zero
locutus, Deaths = 9, Member of Corp #2 / Ground Zero
Farley, Deaths = 2, Member of Corp #2 / Ground Zero
Thebutcher, Deaths = 5, Member of Corp #2 / Ground Zero
The Bounty Hunter, Deaths = 0, Member of Corp #2 / Ground Zero

Kewlbreeze, Deaths = 2, Member of Corp #3 / Team Kraaken
Caretaker, Deaths = 1, Member of Corp #3 / Team Kraaken
Zep, Deaths = 5, Member of Corp #3 / Team Kraaken
Orion, Deaths = 4, Member of Corp #3 / Team Kraaken
Baz, Deaths = 1, Member of Corp #3 / Team Kraaken

===========================
| |
| Toymans Death Counter |
| v4.3 |
| |
===========================
The Script was ran @ 08:07, / 01:01:2012
TWGS 1.03 - Game has been running 31 Days!

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Sun Jan 01, 2012 8:10 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Since Big D won't let it go, the problem the other night was a simple problem.
While in the Citadel a single "?" was sent, screen updated and the prompt changed to "Commmand"

I can not and will not upload screen caps as it contains to much sector info for both My Corp and Kraaken and I would have to edit them remove info so I would be accused of editing. This is a no win and Big D will never believe anything but here is what happened. I have 0 reason to lie, it is a simple game that seems to have a glitch, we can't find why or how it happened just that it did. Anyone that I have corped with will tell you, I "WILL" never lie about anything to do with this game, it just isn't worth the effort.
I am in now way am accusing anyone of foul play, the game did what it did and and Orion got a clean kill. If you do not believe it it's fine, but I would prefer not opening this for debate, it is done and over. If someone wants the original log file that has everything from the beginning of the game to the morning this happened I will send once the game is over or Corp 1 is out completely. I am including a snapshot of the zip file contents to show the date/time so you can see I have not edited anything with the CRC codes that are unique.
Attachment:
RP-Bote.jpg
RP-Bote.jpg [ 66.96 KiB | Viewed 4809 times ]


THIS IS CUT STRAIGHT FROM SWATH - Only edit was the removal of sector fig attacks by Kraaken and Sector #'s that Xanos was calling due to the fig hits.
R Xanos toy status

Citadel command (?=help)


Citadel command (?=help)

Sect 2343³Turns 33³Creds 50,000³Figs 20,000³Shlds 0³Hlds 85³Ore 85³Org 0
Equ 0³Col 0³Phot 0³Armd 0³Lmpt 19³GTorp 2³TWarp 2³Clks 3³Beacns 0³AtmDt 3
Crbo 0³EPrb 25³MDis 0³PsPrb No³PlScn No³LRS Holo³Aln -4,500,000³Exp 0³Corp 1
Ship 41 CorFla

Citadel command (?=help) ?


ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º <B> Transporter Control <N> Interdictor Control º
º <C> Engage Ship's Computer <P> Planetary TransWarp º
º <D> Display Traders Here <R> Remain here overnight º
º <E> Exchange Trader Ships <S> Scan this sector º
º <G> Shield Generator Control <T> Treasury Fund Transfers º
º <I> Personal Info <U> Upgrade Citadel º
º <L> Quasar Cannon R-Level <V> Evict the other Traders º
º <M> Military Reaction Level <X> Corporation Menu º
º <!> Citadel Help <Q> Leave the Citadel º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

Command [TL=00:00:00]:[2343] (?=Help)? : I
<Info>

############################################################

EDITED DO TO SECTOR INFO

############################################################

R T.R. E CLV: Baz(3) is now in Missile Frigate
R T.R. E CLV: Zep(3) is now in BattleShip
R T.R. E CLV: Orion(3) is now in Colonial Transport
Kewlbreeze launched a P-Missile in sector 2343 damaging your ship.
Photon Wave Duration has ended in sector 2343
. has just materialized from the void!
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 4007 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 4074 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 3936 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 3861 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 3835 fighters.
Orion captured your Corporate FlagShip in combat!
You tried to flee but failed!
For abandoning ship, you lost 0 experience points.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 19 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 5 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 1 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 2 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 1 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 1 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 1 shield points and 0 fighters.
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Orion lands on ..
Orion lifts off from ..
Orion is powering up weapons systems!
Shipboard Computers Orion destroyed 1 fighters.
R T.R. E CLV: Orion(3) is now in BattleShip
R T.R. E CLV: Zep(3) is now in Colonial Transport
R T.R. E CLV: T0yman(1) is now in *** Escape Pod ***

Your *** Escape Pod *** has been destroyed!

You will have to start over from scratch!
Maybe you'll have better luck with a different ship!
Cleaning up mailbox...
Cleaning up mailbox...
Deleted 504 of 927 messages

==-- Trade Wars 2002 --==

T - Play Trade Wars 2002
I - Introduction & Help
S - View Game Settings
H - High scores
X - Exit

Enter your choice:
1:39:43 AM

It sat here until around 4:20 am CST / 5:20 server time when I finally closed it and logged out.

Cut from Swath Log File
R Xanos  toy status


Citadel command (?=help)



Citadel command (?=help) ‘


 Sect 2343³Turns 33³Creds 50,000³Figs 20,000³Shlds 0³Hlds 85³Ore 85³Org 0

Equ 0³Col 0³Phot 0³Armd 0³Lmpt 19³GTorp 2³TWarp 2³Clks 3³Beacns 0³AtmDt 3
 Crbo 0³EPrb 25³MDis 0³PsPrb No³PlScn No³LRS Holo³Aln -4,500,000³Exp 0³Corp 1

Ship 41 CorFla

Citadel command (?=help) ?



ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

º <B> Transporter Control <N> Interdictor Control º

º <C> Engage Ship's Computer <P> Planetary TransWarp º

º <D> Display Traders Here <R> Remain here overnight º

º <E> Exchange Trader Ships <S> Scan this sector º

º <G> Shield Generator Control <T> Treasury Fund Transfers º

º <I> Personal Info <U> Upgrade Citadel º

º <L> Quasar Cannon R-Level <V> Evict the other Traders º

º <M> Military Reaction Level <X> Corporation Menu º

º <!> Citadel Help <Q> Leave the Citadel º

ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ


Command [TL=00:00:00]:[2343] (?=Help)? : I

<Info>


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