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| Unlimited turn problems http://www.classictw.com/viewtopic.php?f=13&t=9454 |
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| Author: | pennystash [ Fri Jul 20, 2001 12:23 am ] |
| Post subject: | |
Hello! I was wondering: What should be the sequence of events in an unlimited turn game? What I mean is, you could concievably have someone who is on 24 hours a day. They run a script which wanders around the world looking for trading pairs and then trading those pairs to make money. They come in 12 hours later and buy a truckload of genesis torpedoes and atomic detonators, spend 2 hours finding and building sectors full of planets, then run another script to build up all those planets. Is it just me, or would they be virtually insurmountable? What should I be doing at the start of an unlimited turn game? --Me |
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