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Player Ranking ---- Circa 2000
http://www.classictw.com/viewtopic.php?f=13&t=33910
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Author:  Helix [ Sat Mar 30, 2013 10:38 pm ]
Post subject:  Player Ranking ---- Circa 2000

Player Ranking

From Guardian's Site: http://tradewars.fament.com/guardian/rank.htm

Just goes to show how much the game evolved over the last 10-15 years

Ranking Explainations
From Guardian's site: http://tradewars.fament.com/guardian/rankex.htm

Killers:

Killer (1) : Not much experience in hunting players , knows how photons work, but does not use them frequently and can kill players once and awhile . Players have no fear of your killing abilities
Killer (2) : Can handle Photoning , Understands and uses Grim trader to Hunt players and also not shy about taking out other players . Players are cautious when you are in the game .
Killer (3) : Uses Grim Trader , Port Cim or other means to Hunt players ( Very aggressive ) ... able to photon and invade .. Fast on the Attack , doesn't give the other guy a chance to recover . Players will log off or not enter when you are in the game



Invaders:

Invade (1) : Can invade , but tends to make errors that cause unnecessary fighter loss
Invade (2) : This person understands how to photon and invade ... disrupts mines and keeps fighter loss to a minimum ... Average Experienced Invader
Invade (3) : This individual knows all the tricks and has no fear ... Drains planets ore through sector blasts and this person is known to invade while the enemy is online



Builders:

Builder (1) : Knows how to load planets up ... upgrades are done (if they remember ... hardly ever plan that far ahead .... These people need to work at finding bubbles or tunnels and use the effective for planets
Builder (2) : These people understand how to find tunnels or bubbles to use ... they also know how to load planets up and keep up with upgrades pretty well ... Keeping great planets is not a priority for this type of individual
Builder (3) : These people can find nice bubbles or dead-end tunnels and have them lined with planets ... they constantly make sure all upgrades are done on time and take great care on the defense of the area ... Planets are these Players Life



Evil Knowledge:

Evil (1) : Understands how evil works , but just hasn't picked up on techniques . Usually an easy kill
Evil (2) : Understands how to get evil , bust planets , s-s-m and s-s-t ... Average Evil Player . Harder to kill , but still can be killed
Evil (3) : Knows how to s-d-t how to P-trade and utilize the mega-rob . Also very hard to kill ( Almost Impossible while he/she is on-line )



Leadership:

Leader (1) : Can Run a single Corp ( Good or Evil ) ... but at times doesn't give proper direction or makes errors that at times puts his Corp in danger of extinction
Leader (2) : Can handle a single Corp ( Good or Evil ) with no problems ... Can run a Mega Corp but tends to be too much for the person or the person bails out on the Mega Corp in the time of need
Leader (3) : Can Handle a Mega Corp ( Good and Evil ) .... keeps everything going in the right direction and doesn't leave until all or most of the Corp bails

Author:  Cruncher [ Sun Mar 31, 2013 7:33 am ]
Post subject:  Re: Player Ranking ---- Circa 2000

Helix, you didn't make the list. Or were you using another handle back then?

Author:  Helix [ Sun Mar 31, 2013 9:04 am ]
Post subject:  Re: Player Ranking ---- Circa 2000

Cruncher wrote:
Helix, you didn't make the list. Or were you using another handle back then?

I didn't come back until 2005, when I played before it was during the transition from the BBS Door (single player online) to MBBS (multiple players online) I played with 4 other guys from Long Beach, CA and we were big fish in one small (tiny, tiny) pond, using procomm and qmodem.

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