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| ride the shields http://www.classictw.com/viewtopic.php?f=13&t=30529 |
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| Author: | cc bee [ Sun Oct 31, 2010 5:08 pm ] |
| Post subject: | ride the shields |
years ago i was taught by a dynamite player to ride the shields in your Interdictor Cruiser. That player was ... Jester but we only rode the shields to sectors we owned. I since have seen attempts to ride enemy shields... this is how: - two sectors with enemy figs - the enemy is pwarp photoning with abandon - I photon under the two sectors and lay my IC, twarp out of enemy sector - I transport to IC - my corpie induces the enemy pwarp photon by hitting the adjacent enemy fig and retreating - planet arrives, takes it's shot and i attempt to land on the planet - i get the message... your ship is too big... yada yada yada - the enemy planet leaves sector for return home, with me at the prompt... I am transported wth the enemy planet. That is as far as i have gotten. I need to know the sequence of events that will occur when i drop from the prompt and hit the enemy home sector. The idea is: The enemy rarely uses the front line planets for photon work, so usually you would be moved to less defended sectors within their bubble. Next I attempt to exit/enter and kill the single sector fig... lay my own fig and pwarp your killer planet deep into their home. I got to... got to... got to, know what happens and is this an accurate account of the technique. |
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| Author: | Parrothead [ Sun Oct 31, 2010 8:05 pm ] |
| Post subject: | Re: ride the shields |
It is but your macro may need testing...have a corpie set up a personal planet and test your macro. IF they pull the shields and u clear prompt..the cannons go off,,,then u hit fig prompt..YOu must retreat off shields and u will be in there sector but don't except your pod to flee correctly. |
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| Author: | T0yman [ Mon Nov 01, 2010 5:59 am ] |
| Post subject: | Re: ride the shields |
Game Letter T on my server is for Test and Training, feel free to use dupes for testing. Need cash and planets let me know I will T-Edit them in for you. |
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| Author: | cc bee [ Tue Nov 02, 2010 1:25 pm ] |
| Post subject: | Re: ride the shields |
got it! the down side of "Leapfrog Planet Defence" is the fact that a smart enemy would not kill all shield (just sub 200)... but the solution was indentified by Parrothead (in "ride the shields" topic). Solution: when enemy attacks the shields, the planet drops back one sector... suddenly your corpie pulls the shields and the cannons blast the enemy into a pod.. "PULL the SHIELDS". Then all things happen according to the planned strategy. Way Cool !!! just goes to show, if you keep tossing around an idea.... your sure to get a solution. any comments? cc bee... out |
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| Author: | cc bee [ Tue Nov 02, 2010 1:27 pm ] |
| Post subject: | Re: ride the shields |
dang, please move the above post to "Leapfrog your Planet" topic. put it here by mistake |
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| Author: | Parrothead [ Tue Nov 02, 2010 10:18 pm ] |
| Post subject: | Re: ride the shields |
The cannons go off only when you hit "space or enter" I have been fotoned off this prompt without damage and rescued by Uncle Sam in a big chess game. |
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| Author: | cc bee [ Wed Nov 03, 2010 8:23 am ] |
| Post subject: | Re: ride the shields |
moved back to correct topic "solo grid. save yourself" parrot, pick it up there, i continued from where we left off |
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| Author: | cc bee [ Wed Nov 03, 2010 8:26 am ] |
| Post subject: | Re: ride the shields |
i must be ****** daft... the posts, continue in "Leapfrog your Planets" pardon the confusion |
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