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| Team SDT - 1 Blue 2 Red - 3 Ports http://www.classictw.com/viewtopic.php?f=13&t=20226 |
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| Author: | NjoY [ Sun Jan 13, 2008 12:16 am ] |
| Post subject: | Team SDT - 1 Blue 2 Red - 3 Ports |
Using Ram's TeamSDT.... 1 Blue - At Dock running Furb Only. 3 Ports - 1 Planet at each port. The rest i'm not so sure about... Q1 How many ships do i need? Q2 Where do i put them to start? Q3 If the blue twarps the furb to the sect i'm cashing in wont it fill up with navhaz? Q4 Will the blue auto buy fuel or take from planet? Pls explain u clever ppl!! Cheers. NjoY |
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| Author: | Traitor [ Sun Jan 13, 2008 1:33 am ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
NjoY wrote: Using Ram's TeamSDT.... 1 Blue - At Dock running Furb Only. 3 Ports - 1 Planet at each port. The rest i'm not so sure about... Q1 How many ships do i need? Q2 Where do i put them to start? Q3 If the blue twarps the furb to the sect i'm cashing in wont it fill up with navhaz? Q4 Will the blue auto buy fuel or take from planet? Pls explain u clever ppl!! Cheers. NjoY 1. 1 colt at each port. The reds will need their ships within x-port range of all the colts, and their ships should be some place "secure". 2. I think the reds start in their personal ships with Ram's script. They will xport to the colts once they start cashing. Ram's script wastes a buncha turns when using only 2 reds, but it beats doing it by hand. 3. yes. buy shields. 4. I think that depends on the settings you use on the script. I know it CAN auto buy ore, not sure about getting it from the planet. |
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| Author: | NjoY [ Sun Jan 13, 2008 1:43 am ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Ahh i think i understand it now. I'll try shortly when i get some more turns. Many thanx. NjoY |
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| Author: | Parrothead [ Sun Jan 13, 2008 10:35 am ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
NjoY wrote: Using Ram's TeamSDT.... 1 Blue - At Dock running Furb Only. 3 Ports - 1 Planet at each port. NOT FURB ONLY,,,that is for hand furbing sst and such. I have never used it.....Blue is the controller. Script will decash for furb money and saftey buys shields etc. 3 ports/ 3 colts / 3 planets......Write down the info then the blue feed it into the script. Fed safe banker at terra is also an option for 2 blues and 2 reds |
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| Author: | NjoY [ Sun Jan 13, 2008 2:45 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Thanx Parrothead. I'll have a another go at it tomoz. I'm getting there... lol I tried using the "furb only" option today, was very handy. Thanx again. NjoY |
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| Author: | NjoY [ Tue Jan 15, 2008 1:55 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Just a quick update.... Team SDT is awesome... i'm impressed. I've also learnt how important MCIC is!! I've never been too concerned about it before. Who is RammaR?? Sorry for my ignorance, Is he still playing?? His scripts are awesome!! Many thanx whoever you are. |
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| Author: | Singularity [ Tue Jan 15, 2008 4:30 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Ram runs grimytrader.com, and he doesn't play anymore that I know of... he left for WoW I believe. That script was created for corpwars (2 I think, might be 1), it has some notorious bugs and turn inefficiencies, but nobody has bothered to make a replacement that fixes them... so along with his gridder, they're still a strong part of turn-based play these days. MCIC is insanely important, problem is... with only 1000 turns, how do you find 3 good, reasonably safe ports? It's not easy... =) |
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| Author: | NjoY [ Tue Jan 15, 2008 5:22 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Singularity wrote: MCIC is insanely important, problem is... with only 1000 turns, how do you find 3 good, reasonably safe ports? It's not easy... =) I nearly asked that earlier.. seriously!! How?!?!? 1000 turns should be illegal... laff [edit] Did anyone get the source for his scripts?? I'd never release them if you shared, but i'd love to have a look. [/Edit] |
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| Author: | Singularity [ Tue Jan 15, 2008 9:11 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
No, Ram has not given out the source for these scripts. The source for his pgrid driver script is available on the forums, but that is the only one that's been released. There are a number of small bugs that have been found, if the sources were ever released... there are a lot of things I'd do w/ it. As for finding ports w/ low turns, it's all about efficient exploration and trading while running an MCIC tracker. But even then, early on (first day or 2) it's very difficult to find perfect port sets. You're likely to find 1 good one, one mediocre and one lousy port. You could spend 200 turns looking for a better port and end up with nothing, so most of the time in a coordinated corp you just run the ports you can find early, and then during later grid work look for better ports. Usually I'll end up with a few sets of ports, the first set, the good set and a backup set or 2. You can, of course, just go for the best ports you can find and take the risk, but I don't usually do that. I've seen ppl SDT 2 hops from dock tho and get caught, losing a lot of credits and turns in the process. So it also depends on the competition and the edits. There was an edit I played in a while back where the SDT ships could hold enough cheap corbo to pod a hunter, and most hunters would use the scout (which is podless) to work... which made it worth leaving our reds a bit vulnerable. |
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| Author: | ElderProphet [ Wed Jan 16, 2008 1:13 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
I fire up my haggle routine on day one and use it to for all of my early ship-based cashing, usually using Swath's PPT (with SWATH OFFER CAPTURE turned on of course). This will begin storing accurate MCIC data in the TWX database as sector parameters for future parsing. I've written a number of matrix scripts to locate my 2 or 3 best MCIC ports within export distance, but I've never made them public. I probably should dust them off and post them, or include them with my haggle download on Grimy. Still, fire up the haggle routine for early blue cashing, and you should have a few decent xxB ports by the time you have a red ready. +EP+ |
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| Author: | NjoY [ Wed Jan 16, 2008 2:57 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
I see what you both mean. From now on i will track MCIC results. I've compiled ck's equipment haggle tracker for mombot use. (if there is a better one out there i havent found it yet) Only way i could find to find better MCIC ports was to explore manually and stop Zoc's "pairtrade" after a couple of trades. It seems to have worked ok. I couldnt think of anything else heh Cheers guys!! NjoY |
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| Author: | LoneStar [ Wed Jan 16, 2008 3:38 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Anyone know how to contact Ender? I'd be glad to pass along a copy of his Passive Gridder (which tracks MCIC using ck's script), if he doesn't mind. |
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| Author: | Gray Lensman [ Wed Jan 16, 2008 4:49 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Ender's Passive Gridder is available at http://www.grimytrader.com as Ender's Pack. |
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| Author: | NjoY [ Wed Jan 16, 2008 5:59 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
I've had enders pack for a while now and still not gone through them to see what they are. SST is obvious, the rest i'm not too sure about. I'll get round to it one day. I take it the _pg is the passive gridder... I'll deffinately give that a try soon. |
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| Author: | Singularity [ Wed Jan 16, 2008 7:05 pm ] |
| Post subject: | Re: Team SDT - 1 Blue 2 Red - 3 Ports |
Ender's PG is public, but if you use it in a low turns game... you've already lost. It's good for a really high turns game or if you're working with a large corp w/ disposable turns, but it's not efficient at all. The original ver didn't even holoscan or killfig as it goes, meaning if you start dropping 20 def figs in higher traffic areas near dock... you can get an easy kill. EP's is probably the best haggle tracker out there since it also carries a nice haggle routine. That's what I use most of the time. The problem with finding ports this early is that often times you do not have a ztm and need to evaluate the value of a sector not just based on distance, but based on it's distance from dock, terra, x-way, distance to enemy figs, distance to high traffic areas, etc. A simple matrix script will not factor those things in, and would be unable to until day 2 when your ZTM is ready. I'm still waiting for EP to make his haggle an include... that would be very useful. =) |
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