| www.ClassicTW.com http://www.classictw.com/ |
|
| pod not fleeing - why? http://www.classictw.com/viewtopic.php?f=13&t=17162 |
Page 1 of 1 |
| Author: | PHX [ Tue Apr 04, 2006 2:18 am ] |
| Post subject: | |
For getting blown up, you lost 5 experience points. Gray Ghost destroyed your Galactic Empire,!!! razzle is powering up weapons systems! Option? (A,D,I,R,?):? D <Display> Sector : 1073 in uncharted space. Ports : Berman, Class 3 (SBB) Planets : <<<< (M) BLUETOOTH >>>> (Shielded) <<<< (M) BLUETOOTH >>>> (Shielded) <<<< (M) BLUETOOTH >>>> (Shielded) <<<< (M) BLUETOOTH >>>> (Shielded) <<<< (M) BLUETOOTH >>>> (Shielded) Traders : Sergeant Major Zip [2], w/ 400,000 ftrs, in My ship (4 Dragons Ltd Galactic Empire,) Lance Corporal razzle [2], w/ 400,000 ftrs, in Ghost Rider (4 Dragons Ltd Galactic Empire,) Smuggler Savant Gray Ghost [2], w/ 376,834 ftrs, in Photon Frigate (4 Dragons Ltd Galactic Empire,) Annoyance traveler [2], w/ 399,999 ftrs, in On The Road (4 Dragons Ltd Galactic Empire,) Fighters: 13,480,000 (belong to Corp#2, Ghost Riders) [Offensive] NavHaz : 3% (Space Debris/Asteroids) Mines : 125 (Type 1 Armid) (belong to Corp#2, Ghost Riders) Warps to Sector(s) : (5503) - (6869) - (7334) - (9247) - 10112 - (17653) Your fighters: 100 vs. theirs: 13,480,000 Shipboard Computers razzle destroyed 600 shield points and 100 fighters. Your ** SUPER Escape Pod ** has been destroyed! |
|
| Author: | Traitor [ Tue Apr 04, 2006 5:21 am ] |
| Post subject: | |
need more info. what was in the surrounding sectors? |
|
| Author: | Singularity [ Tue Apr 04, 2006 6:31 am ] |
| Post subject: | |
Could be the adjs. Also could be a macro burst, I've noticed that if you send enough attacks in a burst, any left over seem to catch pods before they flee... atleast a % of the time. |
|
| Author: | earth [ Tue Apr 04, 2006 5:50 pm ] |
| Post subject: | |
if the surrounding sectors contain figs, then the pod has nowhere to go. earth. |
|
| Author: | Promethius [ Wed Apr 05, 2006 12:17 am ] |
| Post subject: | |
There also seems to have been something about pods not fleeing in heavily figged universes even though you had an escape route. From the ships/figs it appears that you are in an unlimited where that could easily be the case. |
|
| Author: | severian [ Wed Apr 05, 2006 6:10 am ] |
| Post subject: | |
I think I recall (someone pls verify this so nobody assumes it is fact...) that a pod will not flee along unexplored routes. Piyah, I believe the scenario you applied here may not reflect ALL the time. (Harley, pls verify this also) photoned in a game takes your turns, I am not sure about unlimited since you may only lose them for a second or two, and when fleeing, you may or may not (Don't know the exact math either) at times use turns, if this applies, pod has no turns to go anywhere. |
|
| Author: | PHX [ Wed Apr 05, 2006 7:53 am ] |
| Post subject: | |
I had entered this sector from an adjacent where my own fighters and planet were at. It was not a 1 way. There were a few seconds before my pod was destroyed, so a macro didn't attack before it could flee. Plus, as it shows, a different person destroyed my pod than the one who destroyed my ship. I may have been photoned im not sure but I have never seen that stop a pod flee before. |
|
| Author: | Harley Nuss [ Wed Apr 05, 2006 7:46 pm ] |
| Post subject: | |
Pod flees are broken. They have been as long as I've played TW. If you have a sector adj empty of all figs/mines, you will flee at least that far 100% of the time. If you have your own figs next to you, sometimes you'll flee, sometimes you won't. The more heavily figged a game is (by various corps), the less likely your pod will flee. I've never been able to duplicate it in a test game. Maybe someone else has narrowed it down since I left. I know several people had their own pet theories (IG's, photons, etc), but I disproved all of those in test scenarios. |
|
| Author: | Father Cajone [ Thu Apr 06, 2006 5:42 am ] |
| Post subject: | |
Just my 2 bits...if entering sector from adj sector with figs and a planet then the pod should have returned to the sector where it started from the target sector unless 'Online Auto Flee' was disabled instead of enabled by accidentally hitting the \ backslash key. If the target sector was on the other side of a 1-way then that pod won't return of course. That has happened to me several times by accident in a few games. |
|
| Author: | Father Cajone [ Thu Apr 06, 2006 5:49 am ] |
| Post subject: | |
pyath...got suggestion for changing your tag line from this.... ------------------------------------------------------------------------------------------ If your going to be bad be good at it to this? ------------------------------------------------------------------------------------------If you're going to bed be good at it! |
|
| Author: | Harley Nuss [ Thu Apr 06, 2006 7:31 am ] |
| Post subject: | |
Online auto flee has nothing to do with it. That affects whether your ship will flee to an adjacent sector after being attacked. Pod flees are handled differently. It should work that if there is a path out over your own figs, it should take it and flee to a random sector. In not doing that all the time, it means it is broken. |
|
| Author: | PHX [ Sat Apr 08, 2006 6:04 pm ] |
| Post subject: | |
Harley's suggestion would be the right one. because Piyath sometimes, most times it does flee back to where i came from even if I have figs and a planet there. Its just occasionally that it does this. Enough to put a big kink in invasion plans. |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|