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 Blowing up Star Dock 
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Gunnery Sergeant

Joined: Wed Mar 20, 2002 3:00 am
Posts: 22
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Ok, I'm in a relatively small game that's only been going on for about 2.5 weeks, my corp is dominating but we still dont have enough to blockade Star Dock. We tried blowing it up but quickly found that it regenerates . . . and that it regenerates as a bigger, badder SD. What do we do if we want to keep control of this game? and is there any way to blow up Star Dock every night after extern runs because the ISS is now no longer enough to take out SD. What do we do?


Thu Mar 21, 2002 1:15 pm
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Lieutenant Commander
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Joined: Fri Apr 06, 2001 2:00 am
Posts: 727
Location: Arkansas
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If you want to truly dominate this game, kill all the others and take their stuff.


quote:
Ok, I'm in a relatively small game that's only been going on for about 2.5 weeks, my corp is dominating but we still dont have enough to blockade Star Dock. We tried blowing it up but quickly found that it regenerates . . . and that it regenerates as a bigger, badder SD. What do we do if we want to keep control of this game? and is there any way to blow up Star Dock every night after extern runs because the ISS is now no longer enough to take out SD. What do we do?




"The ability to speak does not make you intelligent."


Thu Mar 21, 2002 3:45 pm
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Chief Warrant Officer

Joined: Tue Feb 05, 2002 3:00 am
Posts: 152
Location: Canada
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I think thats the point of SD. If your blow it up, U usually can't do it twice. C'est La Vie!! But like Vader said....kill the others....that should let u dominate

L8ter

*Proud Member of the Alliance*

Live Long And Prosper!


Thu Mar 21, 2002 7:16 pm
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Gunnery Sergeant

Joined: Wed Mar 20, 2002 3:00 am
Posts: 22
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Ok, on that note, kill the others . . . we can't seem to find that last player, he eludes us, we've tried e-probing, manually searching, even talking to grimey (Which in my opion is pretty useless.) AND WE STILL CAN'T FIND HIM!! are we doing something wrong?


Fri Mar 22, 2002 12:37 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
Ok, on that note, kill the others . . . we can't seem to find that last player, he eludes us, we've tried e-probing, manually searching, even talking to grimey (Which in my opion is pretty useless.) AND WE STILL CAN'T FIND HIM!! are we doing something wrong?


begin dropping figs in all the deadends and bubbles. Every sector you move to, drop a fig, then when he kills figs, go replace them. Eventually you will find him.


Fri Mar 22, 2002 5:27 am
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Lieutenant Commander
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Joined: Fri Apr 06, 2001 2:00 am
Posts: 727
Location: Arkansas
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quote:
Ok, on that note, kill the others . . . we can't seem to find that last player, he eludes us, we've tried e-probing, manually searching, even talking to grimey (Which in my opion is pretty useless.) AND WE STILL CAN'T FIND HIM!! are we doing something wrong?




And drop limpits out in the universe too. That never hurts if you have a lot of spare $$ layin around.

"The ability to speak does not make you intelligent."


Fri Mar 22, 2002 1:29 pm
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Gunnery Sergeant

Joined: Thu Mar 21, 2002 3:00 am
Posts: 24
Location: USA
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quote:
Ok, on that note, kill the others . . . we can't seem to find that last player, he eludes us, we've tried e-probing, manually searching, even talking to grimey (Which in my opion is pretty useless.) AND WE STILL CAN'T FIND HIM!! are we doing something wrong?




Well there's some scripts avail. that allow you to drop figs at every sector you warp too. After this is done, you can get another script that as soon as he warps into a sector with a fig, before he has a chance to kill it, your t-warped right to that sector. Also have scripts to follow as your attacking and he's fleeing.

~~LordLythus~~


Sat Mar 23, 2002 1:16 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:
Well there's some scripts avail. that allow you to drop figs at every sector you warp too. After this is done, you can get another script that as soon as he warps into a sector with a fig, before he has a chance to kill it, your t-warped right to that sector. Also have scripts to follow as your attacking and he's fleeing.

~~LordLythus~~


It's my experience that in a low turn game, scripts to drop figs in sectors aren't very useful, as they are inefficiant. I normally do all my fig and mine dropping by hand. In a 700 turn game, it doesn't take very long to use up all of your turns.


Sat Mar 23, 2002 2:41 am
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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If this is a low turn game, then it probably is a low sector count. It would be much easier to find him if you had a good deal of the universe explored. You should have a ZTM done by this point in the game, and you should be sending probes to all the deadends. If you've already done this at some point in the game, what I do is run a script which tells me all the deadends with ports that have been blocked.

Another good thing about figs everywhere is that when you logon, read your messages and watch the first fig that player hits and the last. Also watch for patterns like 3 figs hit in a row that all form a nice line to Stardock. Then work backwards from there trying to figure out where he came from and send probes out to deadends in the area.

Grimy isn't useless if they are online at the time and they aren't dropping figs, which a surprising number of people don't do. Or soemtimes people will port close to their base and not realize it.


Sat Mar 23, 2002 10:10 am
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