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 Fighter Production 
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Warrant Officer

Joined: Wed Mar 19, 2003 3:00 am
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Location: USA
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Whats the best planet and colo levels to make the most fighters if you have a ton of extra colos not making stuff to sell?

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Fri Jan 14, 2005 5:25 am
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Lieutenant

Joined: Sun May 09, 2004 2:00 am
Posts: 630
Location: USA
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I guess it would depend on the Edit, and the setup of the planet
do you mean stock planets.

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Fri Jan 14, 2005 5:32 am
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Joined: Wed Mar 19, 2003 3:00 am
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yes stock game

quote:Originally posted by GodZilla

I guess it would depend on the Edit, and the setup of the planet
do you mean stock planets.

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Fri Jan 14, 2005 5:52 am
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Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
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In a stock game class O's are always good for fig production if you have loads of colos and nothing to do with them and they make org that you can sell. :)

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Fri Jan 14, 2005 6:34 am
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Commander

Joined: Tue Mar 26, 2002 3:00 am
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In a stock game, while the fig production is decent for class O's, you're better off just growing H's, more money per turn invested, when selling product.


Fri Jan 14, 2005 8:32 am
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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Location: USA
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in a stock game, the best fig production is a red :)

Slim

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Fri Jan 14, 2005 5:03 pm
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Joined: Tue Dec 21, 2004 3:00 am
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This link :

http://www.tw-cabal.com

Good stuff...

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Sat Jan 15, 2005 12:32 pm
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Warrant Officer

Joined: Sun Dec 12, 2004 3:00 am
Posts: 97
Location: USA
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The Class O planets have the highest per planet production for fighters but the Class L's are more efficient. So it depends on how much protected space you have to work in. If space is limited, the Class O's will produce more per sector. If space is not an issue then the Class L's are the way to go.


Sat Jan 15, 2005 7:14 pm
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