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 no steal from buying products? 
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Lance Corporal

Joined: Wed Mar 13, 2002 3:00 am
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Any tips to playing evil on a game where the sysop has set it so you cant steal a product that the port is buying? This beats SSTing. You can still SSM if you find a pair BSB BBS ports, doing orgs+equips. but its not quite as many credits because you cant to an evil pair XXB..I considered port trading plus robbing credits afterwards...

Or is it not worth the trouble to play evil with this config?


Wed Mar 13, 2002 9:54 pm
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Chief Warrant Officer
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quote: Any tips to playing evil on a game where the sysop has set it so you cant steal a product that the port is buying? This beats SSTing. You can still SSM if you find a pair BSB BBS ports, doing orgs+equips. but its not quite as many credits because you cant to an evil pair XXB..I considered port trading plus robbing credits afterwards...

Or is it not worth the trouble to play evil with this config?



I do not understand, if you can SSM , you can SST, or SDT. If you are having problems making sense of the settings and finding the factors, just mail me and I'll try to explain it better.

The problem with the newer versions of the game are so configurable, often the edits make playinf red not worthwhile. It is just easier to play blue and have all the cool ships and not have to think about what you are doing.

Just my $.02

A Proud Member of the Alliance
http://tradewars.fament.com/severian


Thu Mar 14, 2002 1:48 am
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If it's MBBS mode, play blue until you get a L4 planet, then go red and Mega-Rob. Otherwise blue is your best bet.

Suddenly you're Busted!


Thu Mar 14, 2002 3:49 am
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Lance Corporal

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severian: if you can't steal a product the port is buying, then you can only steal products the port is selling, therefore you cant sell BACK to the port. This beats MOST SSM scripts(you have to tweak it to move then sell, and you can't do evil pairs, XXB's) and SST. SST assumes you can sell back to the port you stole from.

The sysop thought it was unfair the reds made the most money..Nevermind the fact we arent protected in fed space, have to constantly run and hide from the big bad ISS, and otherwise get screwed.


Thu Mar 14, 2002 9:37 am
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
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quote:
severian: if you can't steal a product the port is buying, then you can only steal products the port is selling, therefore you cant sell BACK to the port. This beats MOST SSM scripts(you have to tweak it to move then sell, and you can't do evil pairs, XXB's) and SST. SST assumes you can sell back to the port you stole from.

The sysop thought it was unfair the reds made the most money..Nevermind the fact we arent protected in fed space, have to constantly run and hide from the big bad ISS, and otherwise get screwed.


Lol .. that sucks ;) ..
Consider goign blue and ppt ;)
def start some planets tho so you can at lest do rtr when the time is right ..

<<Doctor Who>>


Thu Mar 14, 2002 10:33 am
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No sweat, anybody that wants to handicap reds thusly will not never have good games on that server.

Try this, Steal dump on a planet and then sell that product to the port next door that buys it...

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http://tradewars.fament.com/severian


Thu Mar 14, 2002 12:28 pm
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quote:
No sweat, anybody that wants to handicap reds thusly will not never have good games on that server.


Heh, no steal from Buy Port is -not- handicapping red players. Maybe in comparison to the games of today, but reds did -just- fine back in the day when it wasn't even an sysop option. Reds today are so spoiled and wouldn't know what to do in a old-school game.

(See my v1.03 Edits Rebang Annoucement in the Rebangs Forums if any of you reds -really- think you can handle a old-school game.)

Lisa M. Wilson
aka Rave
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Thu Mar 14, 2002 1:48 pm
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Lieutenant J.G.

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quote:
Try this, Steal dump on a planet and then sell that product to the port next door that buys it...


I think your really missing the point here .....
If he Steals and Dumps .. then he cant sell to the next sector .. because the planet isnt in the next sector .. and he cant sell in the next sector because he's ONLY able to steal from a xxS port or rather .. the Selling part of the port .. He is doing the right thing .. it's a mix of PPT and Robbing .. It shoudl prove more valuable than a blue's turns .. Rave also mentions the "old" skool .. I think she forgot that SDF/SDR was something that you didnt really get charged for back in the "old" days ..

This guys best bet is to do one of these 2 things .. if he's playing with another red then I would find 3 ports SSB SBS BSS .. Build an L under each port and get a citadel going "2 days" .. and run those 3 ports .. Now it'll not take long to see how to run these 3 ports and still clear bust ..
if he's solo then he needs to concentrate on getting at least 1 L up and running so he can buydump and RTR !! ..

just my .02


>

Edited by - Doctor Who on March 14 2002 12:08:39 PM


Thu Mar 14, 2002 3:07 pm
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quote:
Heh, no steal from Buy Port is -not- handicapping red players. Maybe in comparison to the games of today, but reds did -just- fine back in the day when it wasn't even an sysop option. Reds today are so spoiled and wouldn't know what to do in a old-school game.


??? In the old days you couldn't turn it off, so you could ALWAYS steal from a buy port. I don't get what you're saying.

I think most games are unbalanced in favor of red, but turning off steal from buy ports is just going to the other extreme...

Suddenly you're Busted!


Thu Mar 14, 2002 4:01 pm
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quote:
??? In the old days you couldn't turn it off, so you could ALWAYS steal from a buy port. I don't get what you're saying.


Old days... v0.xx - v1.xx... I might be wrong, but stealing from buy ports was added in v2. Prior to that, in the first versions of TW2002, you could only steal from ports selling the product. I've got a copy of 1.03d on my board... I'll have to doublecheck. If I'm wrong, my apologies for the misleading statement.

quote:
I think most games are unbalanced in favor of red, but turning off steal from buy ports is just going to the other extreme...


Not necessarily. I predominantly play red and believe -all- games, from stock to heavily edited are in favor of reds. Whether they are solo reds, a mixed corporation, or a full red corp, the amount of cash they are able to make is simply ludicrous. When a corp can make 90 million a day in under 900 turns, there's something seriously unbalanced about that, IMHO.

Lisa M. Wilson
aka Rave
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uhndagrowhn bbs
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Thu Mar 14, 2002 4:23 pm
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Lance Corporal

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what is RTR? Could you elaborate further on this technique?


Thu Mar 14, 2002 4:38 pm
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quote:
When a corp can make 90 million a day in under 900 turns, there's something seriously unbalanced about that, IMHO.


I'd like to know how to do that! With SST that would take a 10 player corp. My rule of thumb is 1 mil per 100 turns with blue support (no turns wasted on moving or furbing). People always tell me my numbers are off, but I've consistently demonstrated otherwise. Unless they're telling me I'm not making enough. (I know about MegaRob, SDF, etc. that make more than SST.. but that much more?)

About 1.x... I thought originally you could sit at a xxB port and just buy-steal from it continuously, then by 1.03d it was changed so you couldn't sell-steal, then in 2.0 it became SST. But I could be wrong, I played a little 1.03d just because the board I played on was slow to update, then they went to 2b5 which is where I really got my start.

Suddenly you're Busted!

Edited by - Mongoose on March 15 2002 05:22:24 AM


Fri Mar 15, 2002 8:15 am
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RTR means Rob-Transport-Rob - Since you can not rob/steal from the same port 2x in a row, you rob one, then xport to a ship in another sector, xport back and repeat...

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Fri Mar 15, 2002 10:17 am
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quote:
I'd like to know how to do that! With SST that would take a 10 player corp. My rule of thumb is 1 mil per 100 turns with blue support (no turns wasted on moving or furbing). People always tell me my numbers are off, but I've consistently demonstrated otherwise. Unless they're telling me I'm not making enough. (I know about MegaRob, SDF, etc. that make more than SST.. but that much more?)
[quote]

We do it on a daily basis with a single red. Three blues buy down three maxed xxS ports, single red then RTR's the ports, then we sell off the equipment on our planets. It costs about 5 million to buydown a maxed Equipment port. The red RTR's the 5 million back, we sell the product at another port for 7 to 9 million (7 million is on the -really- low side). 9 million clear profit per port, 9 ports a day. If we had the other two blues running buydowns, we'd be making over 110 million a day.

[quote]
About 1.x... I thought originally you could sit at a xxB port and just buy-steal from it continuously, then by 1.03d it was changed so you couldn't sell-steal, then in 2.0 it became SST. But I could be wrong, I played a little 1.03d just because the board I played on was slow to update, then they went to 2b5 which is where I really got my start.


You are correct on this, and I was mucho wrong. In early releases of TW you -could- sit at a xxB and continuously steal-sell. That was changed by v1.03. In v2 ship transporters were introduced and that made SST possible. Sorry for the confusion in my earlier post.

Lisa M. Wilson
aka Rave
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Fri Mar 15, 2002 11:36 am
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quote:
RTR means Rob-Transport-Rob - Since you can not rob/steal from the same port 2x in a row, you rob one, then xport to a ship in another sector, xport back and repeat...

A Proud Member of the Alliance
http://tradewars.fament.com/severian


technically, its just RT - heh. ROB-TRANSPORT, repeat. just like SST isn't SSTSS and SDT isn't SDTS. if it was RTR, then you would bust every time... i dare you to try ROB-TRANSPORT-ROB, repeat.

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Fri Mar 15, 2002 1:00 pm
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