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Bubble/Tunnel Finding
http://www.classictw.com/viewtopic.php?f=13&t=10126
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Author:  spaz [ Tue Apr 17, 2001 12:59 am ]
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I have really been trying to find a nice bubble or tunnel in which to set up base. However, none of the ZTM's which I have used are accurate enough to actually find these. I hear there are 100% accurate versions, but don't they take days to run? Clearly it is nearly impossible to find a good (say 6 sector or better) tunnel in a 20k sector world just by exploring. How do you guys find them?

Author:  Phoe6e [ Tue Apr 17, 2001 2:39 am ]
Post subject: 

this question is ok here :)

usually I use swath now to ZTM then run the bubble finder

then go explore the bubbles


I'm not sure if any other helper has as good a ZTM for twgs (tw_ats was the best - but more geared for mbbs by HVS)

Hekate
hekate@twlinks.com
http://www.twlinks.com

Author:  Draklixa [ Tue Apr 17, 2001 5:13 pm ]
Post subject: 

Heh, SWATH is good for finding bubbles. Also, once you locate one with the Bubble Finder thing, use Sector Info with Get Bubble Gate to find the end of the tunnel. After you get that, just launch an ether-probe and see if it is clear (for me, usually ports).

Author:  Eve [ Tue Apr 17, 2001 11:52 pm ]
Post subject: 

Just a note, if it's early in the game don't set up your bubble in a 6 deep. Set up several in one-deeps. The 6 deep will be found and destroyed in the first weeks of the game as that's where people look first.

Only when you have enough shielded planets to protect your 6 deep door should you think about consolidating to one.

cheers

Eve


Author:  Bud [ Mon May 14, 2001 9:41 pm ]
Post subject: 

quote:
Just a note, if it's early in the game don't set up your bubble in a 6 deep. Set up several in one-deeps. The 6 deep will be found and destroyed in the first weeks of the game as that's where people look first.

Only when you have enough shielded planets to protect your 6 deep door should you think about consolidating to one.

cheers

Eve






Thats not true:P i would build in several 2 deeps instead of 1 deeps...being 1 deeps might have a sector adjacent with 3 warps out. when 2 deeps have 1 warp out. and better to defend. aka Photons etc...you get my point. can we play a game and you build in 1 deeps and i'll build in 2 deeps:) we'll see who wins heh.

-Bud the TW Gawd.

Bud Shaull

Author:  freeky [ Mon May 14, 2001 9:53 pm ]
Post subject: 

I usually set up base in a sector with 2-3, 1 sector bubbles comming off of it, i find that these sectors dont get picked up by ZTM's and they make GREAT bases, there isnt really any good way to find these, but if you do find one, its AWSOME for a base

Author:  Kavanagh [ Fri May 18, 2001 2:23 pm ]
Post subject: 

twassist.exe will find bubbles of that type from ztm. Takes less than an hour to run mapper for 5K sectors. Available free at
http://home.sprintmail.com/~albingersich/

quote:
I usually set up base in a sector with 2-3, 1 sector bubbles comming off of it, i find that these sectors dont get picked up by ZTM's and they make GREAT bases, there isnt really any good way to find these, but if you do find one, its AWSOME for a base

Author:  the reverend [ Fri May 18, 2001 5:34 pm ]
Post subject: 

don't worry folks! my cimtools package for zoc will be coming out soon. it does everything from bubble to ztm. and its free - heh. it also keeps track of ports even after they are blocked. as long as you ran a cim before the port was blocked, it will remember the port type and quantities. the final report contains one-ways, port pairs, and bubble results. perhaps when i retire i'll release my secluded area analysis that finds clusters of bubbles that have only one gate... heh. (and it only takes about 20 seconds to do the math. it found our 100+ sector bubble in USO.)

regards,
the reverend
icq 83250263
tw.the_reverend@excite.com
http://the.reverend.home.att.net/tw/

Edited by - the reverend on 05/18/2001 3:36:57 PM

Author:  Tybalt [ Sat Mar 16, 2002 3:05 pm ]
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Even when I have mapped 100% of the universe, I have to go through a checklist to find a base that is safe. I will usually go with 2 or 3 sector dead ends.It's important to map the whole thing;the greater the percentage mapped, the greater the accuracy.

Author:  Doctor Who [ Sat Mar 23, 2002 7:22 pm ]
Post subject: 

quote:
I don't use any helpers, and I just recently found a 4 deep tunnel. In my experience 6 deep tunnels are very rare.


the settings of the game affect this
you'll find 6/8 deep tunnels are not "that" rare .. but sometimes you'll not really notice them .. esp when you've explored alot ..


<<Doctor Who>>

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