| www.ClassicTW.com http://www.classictw.com/ |
|
| Colliding Planets http://www.classictw.com/viewtopic.php?f=13&t=10125 |
Page 1 of 1 |
| Author: | GamblingPenguin [ Tue Mar 27, 2001 1:30 am ] |
| Post subject: | |
Based of the sysop settings, say it allows 5 planets per sector. If there are already 5 planets in a sector and you make 6, will two collide and bring the number down to 4, below the setting? or is there a special case where one will magically implode? also, let's say i put 10 planets in a sector, numbers 5 6 7 8 9, and say 100-104. is there any method to which collide, say the smallest numbered planet or is it seemingly random? that would be nice to know. i lost capitilization and punctuation since it's late and i'm tired... sorry about that, but thanks for any info anyone has. Edited by - GamblingPenguin on 03/26/2001 10:31:43 PM |
|
| Author: | Phoe6e [ Tue Mar 27, 2001 1:44 am ] |
| Post subject: | |
When planets collide there MUST be 2 to have a collision. which ones collide is random there is no way to guarantee certain planets will collide. Anytime you have more planets then the sector allows, you chance a collision. The more planets the more chance. (if you have 10 planets in a 5max sector, you WILL have planets collide 99% of the time) Hekate hekate@twlinks.com http://www.twlinks.com |
|
| Author: | Camchanky [ Tue Mar 27, 2001 4:20 pm ] |
| Post subject: | |
Does anyone know what the formula for the chance of a collision is? 6 with a max of 5 doesn't seem to cause a collisoin, but 7 seems to always do it. |
|
| Author: | bdavey [ Tue Mar 27, 2001 9:16 pm ] |
| Post subject: | |
well... I ran 500 externs to test this a few months back... With 5 planets max: Planets Chance of Collission 5 0% 6 10% 7 20% 8 30% 9 40% 10 50% 11 60% 12 70% 13 80% 14 90% 15+ 100% [The actual %'s I observed were a few % different than this, but it was clear that this was the pattern.] Of course the more planets in there, the less chance of hitting the "one you want", so its a trade off... Dr. Bad quote: Does anyone know what the formula for the chance of a collision is? 6 with a max of 5 doesn't seem to cause a collisoin, but 7 seems to always do it. |
|
| Author: | Cruncher [ Wed Mar 28, 2001 2:29 am ] |
| Post subject: | |
quote: Of course the more planets in there, the less chance of hitting the "one you want", so its a trade off... Dr. Bad Yeah, I've used that to my advantage before, when an enemy has over loaded a sector of mine, with a citadel just a few days from L4. For some reason now, I can't remember just exactly why, but it was important to keep nav haz down, so rather than blowing the extra planets, we just added to them... and held our breath each extern. As it turned out, only the junk planets collided, and we were able to get out L4 out safely http://tradewars.fament.com/Cruncher/tradewar.htm |
|
| Author: | Guardian [ Sat Mar 31, 2001 8:13 am ] |
| Post subject: | |
I personally use 11-12 in the sector if 5 are already in the sector Guardian quote: well... I ran 500 externs to test this a few months back... With 5 planets max: Planets Chance of Collission 5 0% 6 10% 7 20% 8 30% 9 40% 10 50% 11 60% 12 70% 13 80% 14 90% 15+ 100% [The actual %'s I observed were a few % different than this, but it was clear that this was the pattern.] Of course the more planets in there, the less chance of hitting the "one you want", so its a trade off... Dr. Bad quote: Does anyone know what the formula for the chance of a collision is? 6 with a max of 5 doesn't seem to cause a collisoin, but 7 seems to always do it. |
|
| Author: | GamblingPenguin [ Sat Mar 31, 2001 4:53 pm ] |
| Post subject: | |
I added in a probability table that you get one of the orginal planets in the sector. The formula (probability of colision) * (planet you want to destroy/total planets in sector). As you can see, the best probability is when you have 15 planets in the sector. If you add more, the probability that you destroy a planet that you want. Say a lvl 6 citadel in the sector. I am assuming a max of 5 target planets, but, someone can feel free to extend the chart if a foolish enemy has more then 5 in the sector. With 5 planets max: Planets Probability Collide Probability Original Planet 1 2 3 4 5 5 0 6 .10 .0167 .0333 .0500 .0667 .0833 7 .20 .0286 .0571 .0857 .1143 .1439 8 .30 .0375 .0750 .1125 .1500 .1875 9 .40 .0444 .0889 .1333 .1778 .2222 10 .50 .0500 .1000 .1500 .2000 .2500 11 .60 .0545 .1091 .1636 .2182 .2727 12 .70 .0583 .1167 .1750 .2333 .2917 13 .80 .0615 .1231 .1846 .2462 .3077 14 .90 .0643 .1286 .1929 .2571 .3214 15+ 1.0 .0667 .1333 .2000 .2667 .3333 |
|
| Author: | Mighty Mouse [ Wed Jun 06, 2001 2:53 pm ] |
| Post subject: | |
reverend, perhaps this will help. Here I come to save the day! |
|
| Author: | the reverend [ Thu Jun 07, 2001 11:58 am ] |
| Post subject: | |
the table above is nice. two comments: 1) it fails to account for the probability that you collide two of the original planets. in the cases where there are >1 original planets in the sector, the odds of getting one of the original planets is actually higher than reported in the table. (i have to pull out my textbooks to figure it out tho - im a bit rusty on my probability statistics.) 2) the 15+ is deceiving. if you have more than 15 planets in the sector, your probabilities of colliding an original planet goes down quickly then tapers off. for example the following planet quantities have roughly the same odds: 14/16 12/17 10/20 8/26. in the final analysis, i recommend putting exactly 15 planets in your enemy's sector. no more, no less. regards, the reverend icq 83250263 tw.the_reverend@excite.com http://the.reverend.home.att.net/tw/ Edited by - the reverend on 06/07/2001 09:59:36 AM |
|
| Author: | Tybalt [ Sat Mar 16, 2002 3:10 pm ] |
| Post subject: | |
Question: Is the percentage of nav haz from two planets colliding configurable? What about the rate of the nav haz clear? |
|
| Author: | Doctor Who [ Sun Mar 17, 2002 12:40 am ] |
| Post subject: | |
quote: Question: Is the percentage of nav haz from two planets colliding configurable? What about the rate of the nav haz clear? haz clear can be set .. default is 3% I think each planet will cause 10% naz .. so when 2 go pop .. 20% ... I personally like 1 over double .. 5 use 11, 3 use 7 .. I'll look at dr bad's numbers tho .. that might prove usefull .. only problem with adding 10/15 crappers is that those arent the ones U want to go pop <<Doctor Who>> |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|