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Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
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quote:Originally posted by The Mad Hatter
quote:What Kav forgot to mention is that back in the day, scripts and or helpers would manually interrogate every port that you have visited. You can imagine that this would be more of a drain on system resources, and take longer, than the SIM method. It was introduced to make things easier for the player, helper, and game op.
-Sb
Quite true - but quite wrong as well. Server load wasn't an issue with TW2002 V1 when CIM was first introduced. The issue was on-line time. Most boards only had one line, and if I was trying to update my map, you couldn't connect. And my wife couldn't use the phone (well she could - we splurged on two phone lines, one of which became the BBS line when I put "Through the Looking Glass" up full time.
There was one local board - Canada Remote Systems, that actually ran over a hundred nodes. They managed to make TW2002 V1 run so that more than one player could be in the game at a time, and quickly found out that there were some interesting bugs...
heh....the Hatter rocked in the day and still does! There are archives with his bug exploiters, hints and cheats and such along with lots of addons for early versions of the game. He also has perhaps the most complete history of the game from the beginning to now. Any gamers heading to SciFi conventions who are playing might contact him also.... hmmm...bugs...remember a couple games where I invaded and capped all ships and planets...was buzzing along trading and found myself in a pod as the folks I invaded came into game where I had invaded and killed my ship in the sector I had capped while I was elsewhere! roflmao...anyone want to know how that happened? Yo Hatter...I seem to remember something about raccons crawling ladders to your upstairs windows fairly recent years? [;)]
_________________ You are forgiven...now warp out and sin!
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| Fri Apr 14, 2006 8:54 am |
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