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aspuru
Private 1st Class
Joined: Sun Jan 02, 2005 3:00 am Posts: 2 Location: USA
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I jumped from my cool ship to a crappy ship for blowing up a planet, just to discover that I forgot the password for my original ship. (It is a personal ship), so I can't jump back to it again!
It is silly because the ship belongs to me. How can I recover the ship's password?
Thanks for your expertise.
Yours,
Che Guevara.
_________________ "Life is unfair, kill yourself or get over it"
- Black Box Recorder
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| Sun Jan 02, 2005 4:01 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by aspuru
I jumped from my cool ship to a crappy ship for blowing up a planet, just to discover that I forgot the password for my original ship. (It is a personal ship), so I can't jump back to it again!
It is silly because the ship belongs to me. How can I recover the ship's password?
Thanks for your expertise.
Yours,
Che Guevara.
My guess is that you will have to cap the ship, but someone else may know a way around that. Hope it isn't in fedspace at extern.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Jan 02, 2005 4:36 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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yup, if its in fed, you are screwed, if its loaded with figs and shields, heh, that sucks, if its empty, just cap it.
rule #1.
don't put passwords on ships
heh, actually thats like rule #17, but anyway.
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Sun Jan 02, 2005 5:22 am |
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aspuru
Private 1st Class
Joined: Sun Jan 02, 2005 3:00 am Posts: 2 Location: USA
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Thank you guys for your quick and nice response!
The ship was loaded with corbomites, but it had full holds... Sorry for being so newbie, but I assume that if I cap it, the corbomites won't explode?
[8][8][8]
Yours,
Che Guevara
_________________ "Life is unfair, kill yourself or get over it"
- Black Box Recorder
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| Sun Jan 02, 2005 9:43 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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Ok , first ..learn not to ever use passwords on any ship.
Secondly , you will be able to cap the ship if it has a pod.
Now if it has a pod , you can cap it .. hit it hard the first time
to take shields and some figs off.
Then make sure your ship that you are using to attack with has a 1:1
up to a 1.5 attack odds , any more and your chances are greater to blow it up.
The finnal capture can be a macro of ay1^May1^May1^M
But you will need to be on a corp , so the corp safty feature will
work.
This is what makes the finnal capture macro work right.
If your not on a corp , this method will blow up a personal ship.
Good luck and hop this helps.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Sun Jan 02, 2005 10:13 am |
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GodZilla
Lieutenant
Joined: Sun May 09, 2004 2:00 am Posts: 630 Location: USA
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i learned a long time ago NO passwords,unless you use same one on every thing, and thats not a good thing too
and if your CEO change corp pass often, and your subspace comms too
_________________ The Last Honest player in Tradewars!
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| Sun Jan 02, 2005 2:44 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote:Originally posted by Vid Kid
Ok , first ..learn not to ever use passwords on any ship.
Secondly , you will be able to cap the ship if it has a pod.
Now if it has a pod , you can cap it .. hit it hard the first time
to take shields and some figs off.
Then make sure your ship that you are using to attack with has a 1:1
up to a 1.5 attack odds , any more and your chances are greater to blow it up.
The finnal capture can be a macro of ay1^May1^May1^M
But you will need to be on a corp , so the corp safty feature will
work.
This is what makes the finnal capture macro work right.
If your not on a corp , this method will blow up a personal ship.
Good luck and hop this helps.
You can cap an unmanned ship regardless of whether or not it has a pod. Also, for capping it, instead of just guessing, take a little bit of time to run the numbers. Take the ships defensive odds and divide them by 2 (since it is unmanned). Multiply that number by the total number of figs+shields that the ship has. Divide that number by the offensive odds of the ship you are in. Fire that many fighters at it. Please note, that if you're firing less than 100 fighters, the random factor might blow the ship up. In this case, you'll just have to take it slow and easy like vid kid said.
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| Sun Jan 02, 2005 5:43 pm |
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Alt-F4
1st Sergeant
Joined: Mon Dec 27, 2004 3:00 am Posts: 35 Location: Canada
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Also if you have Corbinite devices on your personal ship , if your not careful they can blow the ship your attacking and you with it.If you have 1,500 corbonite devices on the ship then it will do 3,000 damage pionts , so make sure you have a good tuff ship when attacking to make sure if you tap to hard you don't get podded and lose 2 ships to boot.And like everyone is repeat'n Do not , i repeat do not , use passwords for your ships.And if your in a corp and you don't trust your corpmates enuff to have a corp ship , why in the world are u in that corp?Jus my 2 Canadian cents.
_________________ Alt-F4
---Monkeys ate my teacher---
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| Sun Jan 02, 2005 10:48 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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1500 corbomite will cause 30,000 damage
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| Mon Jan 03, 2005 2:29 am |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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I had this happen once when I set a ship password by accident. Since I run TWX and it keeps nice logs of everything I do in the game I just went back to my logs and searched the text file for the word password and there it was. Just another option you might want to try. If you have a game log from one of your helpers try doing a text search in it for the prompt that comes right before where you set a ships password.
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Mon Jan 03, 2005 4:12 pm |
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Alt-F4
1st Sergeant
Joined: Mon Dec 27, 2004 3:00 am Posts: 35 Location: Canada
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Grrrr sorry my bad Harley Nuss is right 1500 corbo's cause 30000 damage pionts , painful either way tho.
_________________ Alt-F4
---Monkeys ate my teacher---
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| Mon Jan 03, 2005 6:17 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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yes, speed brings up a very good point.
unless you are running on a 500mb hard drive (which i hope you arent) everyone should also keep full logs for any number of different reasons.
of course i advise remembering to delete the logs after the games are done, heh. i've forgotten to delete logs for a while before and they get pretty huge, pretty fast. when you have multiple gigs of just logs of text.... you play too much tradewars.
so you delete them more regularly and you never get that high and can keep playing more and more  hehe
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon Jan 03, 2005 8:35 pm |
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Lucky Dog
Warrant Officer
Joined: Tue Dec 21, 2004 3:00 am Posts: 92 Location: USA
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Talk to the gameop.... If u are a good customer (and trustworthy) I don't see why any gameop would have a problem resetting the password on your ship. If it is a big battle (which i doubt) then I can't see any harm in him helping u out...
I personally (pending no big battle game) would fix ya up...
-- LD --
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| Tue Jan 04, 2005 12:58 am |
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lcharlot
1st Sergeant
Joined: Thu Jan 03, 2002 3:00 am Posts: 47 Location: USA
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I have the same problem - Our corp has a Colt for which a password was set by a ZOC script that went haywire; there is no way to figure out what the password is, and the ship is Corp, not personal, so the game program won't allow me to shoot figs at it to capture it. I can't kill it, can't cap it, can't even put a tractor beam on it and tow it to Statrdock to sell it. The only thing I can think of is to turn off the planet cannons in that sector, remove all the sector defense figs, then create a temporary new player, not in the Corp (a dupe of myself), to cap the ship and reset the password to null, then the dupe player joins the corp, turns the ship over to the corp, and CBY's to delete the dupe player. Can anyone think of a simpler way to do this? I have also tried to e-mail the gameop and ask him to reset the ship in T-Edit but he hasn't responded. BTW this isn't the first time I have had a glitch in a ZOC script do something unexpected like resetting passwords, or restting planet Q-cannon levels; the postings above that talk about keeping game logs are right on the beam in that respect.
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| Tue Jan 04, 2005 11:25 am |
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Speed Demon
Lieutenant
Joined: Tue Feb 24, 2004 3:00 am Posts: 676 Location: USA
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Have one member of your corp. drop from the corp. to cap the ship and then rejoin the corp. just make sure if you are playing a mixed corp. having both red and blue players that there will not be any alignment problems preventing him from rejoining the corp. before he drops from the corp.
_________________ Speed Demon launched a Photon Missile somewhere! Speed Demon invaded Mt EverHard!! Speed Demon captured Farscape's StarMaster! Speed Demon DESTROYED Farscape's *** Escape Pod ***! Speed Demon launched a Photon Missile somewhere!
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| Tue Jan 04, 2005 3:37 pm |
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