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 Ship movement bug 
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Gunnery Sergeant

Joined: Thu Apr 19, 2001 2:00 am
Posts: 27
Location: USA
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I'm just about done with the edits I want for a new game I'm setting up. I noticed that after putting in a bunch of them, my other game was running REAL slow. So, I checked all of it's settings and found that it inheritted the ship movement setting from the new game (quarter). I set it back to none and checked the other game... it was set back to none. It seems that one setting affects all active games. Same with "Commands per cycle". Is this by design? If not, would it be possible to fix it? I really want some games to be using ship movement, but I want unlimitted turn games to use none so that scripts will run fast.


--smthng

"All your planet are belong to us!"


Sat Jun 16, 2001 9:15 pm
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