| www.ClassicTW.com http://www.classictw.com/ |
|
| EXTERN.EXE http://www.classictw.com/viewtopic.php?f=1&t=34010 |
Page 1 of 1 |
| Author: | Jev Zhuco [ Tue May 28, 2013 11:43 pm ] |
| Post subject: | EXTERN.EXE |
I'm just curious what, exactly, EXTERN.EXE does. I can't seem to find anything on it, and this is probably a stupid question so feel free to give me a stupid answer (particularly if it's funny). But a real answer would be nice, too. :p |
|
| Author: | Micro [ Wed May 29, 2013 1:14 am ] |
| Post subject: | Re: EXTERN.EXE |
According to http://www.tw-cabal.com/glossary.html#Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02 1) Check for players with different alignments in the same corp. Apply penalties if needed. 2) Fedspace is cleared of Nav Haz. 3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4) 4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line) 5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random 6) Reset Tax time. 7) Reset Grimy Trader Curse. 9) Reset Jettison Collies. 10) Reset Alignment loss for breaking into another corp. 11) Clear busts (if it's the right day. In MBBS mode, it happens here daily) 12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits. 13) Planets in overloaded sectors collide. Only 2 planets collide per extern. 14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone. 15) Nav Hazz clears/reduces 16) Port construction advances 17) Players and Corps timeout. Remaining assets go rougue. and at midnight http://www.tw-cabal.com/glossary.html#Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too) 1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern) 2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports 3) Players who log in after Midnight gain one point of Experience and one point of Alignment. 4) Citadel construction advances. 5) Underground wrong passwords resets. |
|
| Author: | Jev Zhuco [ Wed May 29, 2013 8:05 am ] |
| Post subject: | Re: EXTERN.EXE |
Thanks. |
|
| Author: | Micro [ Wed May 29, 2013 9:16 am ] |
| Post subject: | Re: EXTERN.EXE |
Most players prefer that extern is run at midnight, that's why my game server is running on eastern time. |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|