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One-Way Hell?
http://www.classictw.com/viewtopic.php?f=1&t=34008
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Author:  Jev Zhuco [ Tue May 28, 2013 10:08 pm ]
Post subject:  One-Way Hell?

Has anyone ever tried running a game in which the vast majority of warps were one-way warps? Would this play havoc with the usual strategies?

Author:  Cruncher [ Tue May 28, 2013 10:21 pm ]
Post subject:  Re: One-Way Hell?

Sounds like you have some interesting ideas. If you'd like I'll host your edit when it's done.

Author:  Jev Zhuco [ Tue May 28, 2013 11:39 pm ]
Post subject:  Re: One-Way Hell?

Oh, that's awesome. I'd probably want to run the "captured ships only" edit first (probably with customized derelicts available to spawn as uniques after significant run time), though if people find this "one way only" idea more interesting, that would be great, too.

I'm still playing around with the program for now. I'd never used it before two days ago (though I'd played plenty back in the mid nineties, and a little in the early 2000s).

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