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SilverFlow
Gunnery Sergeant
Joined: Fri Feb 01, 2013 8:06 pm Posts: 29
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Overload's & Aliens
Got a little help with this already..
I have a game where the alien planets are counting in the overloads and another where they are Not counted in the overloads.
and have no idea why.
_________________ V1 Server - Telnet://krystalbuzz.dyndns.org:2002 icq #: 662769102 email: silverflow.tw@gmail.com
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Tue Feb 26, 2013 11:31 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Overload's & Aliens
Verify what is an overload in the game, the default is 5 but it can be changed in T-Edit.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Wed Feb 27, 2013 7:03 am |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1396 Location: Canada
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Re: Overload's & Aliens
I know what he means.. Alien Planets in SubZero edit are usually prized for their 'immunity' to the Planets-per-Sector setting in TEDIT. I've often wondered where this 'setting' in the AlienRace-editor might be hidden.
In the Planet-flags? (I've yet to figure out how to access the planetflags settings.)
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
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Wed Feb 27, 2013 9:04 am |
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