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deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
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Editors
What editors are you guys using to make these awesome edit games to affect settings that are not available with the default editor?
_________________ Happiness is a mature buck lined up in the crosshairs!
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Sat Aug 11, 2012 11:29 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Editors
You need to be very specific. In what version of TWGS did you see these awesome changes? In what edit do you see these awesome changes? As far as I know the only editor is T-Edit.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Aug 12, 2012 9:47 am |
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deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
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Re: Editors
Like some of the stuff over at Ultimate, where Citadel build times are 0, or I have seen edits where FedSpace was extended from sectors 1-10, to 1-2000. Stuff like that that isn't in the latest version of Tedit (to my knowledge).
_________________ Happiness is a mature buck lined up in the crosshairs!
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Sun Aug 12, 2012 10:48 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Editors
deer_buster wrote: Like some of the stuff over at Ultimate, where Citadel build times are 0, or I have seen edits where FedSpace was extended from sectors 1-10, to 1-2000. Stuff like that that isn't in the latest version of Tedit (to my knowledge). Citadel Times are done through T-Edit (TWGS Editor) Extending fed space beyond is done using a sweeper script, only places I know that ran them are Ice9, Vid's or Toyland(shutdown) but each server Sysop wrote their own scripts. I use TWXIde or Notepad to write all my scripts.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Aug 12, 2012 10:53 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Editors
Yeah, that kind of flexibility currently requires server-side scripting. That's what Botlink is all about, making it easier to create these kinds of extensions, and also making it easier to share them with others who can't create them on their own.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sun Aug 12, 2012 12:11 pm |
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deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
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Re: Editors
Please tell me which option in TEdit allows modification of Citadel build times. I do not see that.
I would love to see one of those "sweeper" scripts that are used to set fedspace. Any of those sysops on here that would be willing to share?
TIA
_________________ Happiness is a mature buck lined up in the crosshairs!
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Sun Aug 12, 2012 12:37 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Editors
deer_buster wrote: Please tell me which option in TEdit allows modification of Citadel build times. I do not see that.
I would love to see one of those "sweeper" scripts that are used to set fedspace. Any of those sysops on here that would be willing to share?
TIA I don't have a sweeper, but the citadels are easy. Gold Editor - Option <2> - Planet Editor Tab 3 - Citadel Values Modify build times and product required. Tab2 - Initial Values Start the planets with everything they need to complete construction of citadels. However some players use product on start-up to sell to ports for easy profit. You can also restrict use of product until the citadel has been started.
_________________
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Sun Aug 12, 2012 12:58 pm |
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deer_buster
Sergeant Major
Joined: Thu Aug 09, 2012 12:39 am Posts: 54
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Re: Editors
Thanks Cruncher. I had not yet looked into the Gold Editors.
_________________ Happiness is a mature buck lined up in the crosshairs!
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Sun Aug 12, 2012 1:11 pm |
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