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| Re-naming an inactive game remotely. http://www.classictw.com/viewtopic.php?f=1&t=32220 |
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| Author: | slother3x [ Mon Sep 05, 2011 9:46 pm ] |
| Post subject: | Re-naming an inactive game remotely. |
i recently tried to make a game in an attempt to bang it remotely. but when i tried to bang it i noticed that it was missing a word in the "title." since i cannot access my game server as i am out of town at this time and don't know how to change the name of the game remotely. i guess the game won't go active until i get home and rename the game manually. so my question is this. is there a way to rename a game remotely? i already know TWGS 2.08 might allow this and i am using 2.07 at this time for the reasons stated earlier. i would also like to know if i can do it remotely in twgs 2.07? if so how? |
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| Author: | slother3x [ Mon Sep 05, 2011 9:50 pm ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
just realized i should of used the search option to see if there where other threads with this topic. but since i did not. i will do so now. thank you in advanced if there is no such post. |
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| Author: | John Pritchett [ Mon Sep 05, 2011 10:11 pm ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
This is actually something I hadn't thought to include. It's a slow process getting all of the functionality into remote admin that needs to be there. It usually takes an op needing it and reporting about it. I'll add that to my list. |
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| Author: | Micro [ Tue Sep 06, 2011 12:12 am ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
John Pritchett wrote: This is actually something I hadn't thought to include. It's a slow process getting all of the functionality into remote admin that needs to be there. It usually takes an op needing it and reporting about it. I'll add that to my list. Subject: Game changes in log... John Pritchett wrote: I was planning to add a special in-game scripting language to allow gameops to access and modify all game data directly from the game using commands like "get user.name" and "set user.credits = 10000". I actually had the basic functionality and it was just a matter of adding in all of the different records and fields to be exposed. If you could add this type of functionality to tedit, I think it would be a great step forward for server side scripts. Like having a CIM mode in tedit. |
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| Author: | John Pritchett [ Tue Sep 06, 2011 12:23 am ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
I agree ;) |
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| Author: | slother3x [ Tue Sep 06, 2011 2:05 am ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
i just hope i did not open pandora's box. with my question. it was mainly just a question of "is there a way to fix a typo in one of my inactive games remotely?" question. |
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| Author: | John Pritchett [ Tue Sep 06, 2011 2:07 am ] |
| Post subject: | Re: Re-naming an inactive game remotely. |
Oh. No ;) It's a feature that needs to be added. |
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