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Planet Probability
http://www.classictw.com/viewtopic.php?f=1&t=32198
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Author:  Lawdog [ Fri Sep 02, 2011 7:13 am ]
Post subject:  Planet Probability

Hey guys, Lawdog here.

I created a few additional planets in one of my game edits and am trying to figure out how to change the probability of a certain planet being created with a Genesis Torpedo. If anyone knows than it would help a lot.

Thanks.

Author:  Vid Kid [ Fri Sep 02, 2011 8:43 am ]
Post subject:  Re: Planet Probability

That can't be set .. it can be made easier to be popped ...
If it comes after the original ones .. I mean way after .. like 4th or 5th after ..
Then probability to pop one in an overloaded sector is greater ..
Almost guaranteed.

I hope this helps ..

Author:  topper4125 [ Fri Sep 02, 2011 10:24 am ]
Post subject:  Re: Planet Probability

Lawdog wrote:
Hey guys, Lawdog here.

I created a few additional planets in one of my game edits and am trying to figure out how to change the probability of a certain planet being created with a Genesis Torpedo. If anyone knows than it would help a lot.

Thanks.



Just have several copies of the planet you want in planet editor (if you have a total of 10 Planet types in the editor, and 4 of them are the same... you'll have a 40% chance of that planet appearing by Genesis Torp.:

Image

Author:  John Pritchett [ Fri Sep 02, 2011 10:29 am ]
Post subject:  Re: Planet Probability

Yeah, I really need a setting to manage that probability. I'll take a look at that.

Author:  Lawdog [ Fri Sep 02, 2011 2:29 pm ]
Post subject:  Re: Planet Probability

Thanks for the idea, I think I will do that.

Author:  Master Blaster [ Fri Sep 02, 2011 3:36 pm ]
Post subject:  Re: Planet Probability

Some things shouldn't be adjustable.... Planet types should remain a random event.

Author:  Master Blaster [ Fri Sep 02, 2011 3:37 pm ]
Post subject:  Re: Planet Probability

topper4125 wrote:
Lawdog wrote:
Hey guys, Lawdog here.

I created a few additional planets in one of my game edits and am trying to figure out how to change the probability of a certain planet being created with a Genesis Torpedo. If anyone knows than it would help a lot.

Thanks.



Just have several copies of the planet you want in planet editor (if you have a total of 10 Planet types in the editor, and 4 of them are the same... you'll have a 40% chance of that planet appearing by Genesis Torp.:

Image


I don't think that changes anything.

Author:  Master Blaster [ Fri Sep 02, 2011 3:38 pm ]
Post subject:  Re: Planet Probability

I have never seen this screen!

It is possible to add more planet types to the game?

Author:  John Pritchett [ Fri Sep 02, 2011 3:48 pm ]
Post subject:  Re: Planet Probability

I need a better marketing department...

;)

Author:  Kavanagh [ Fri Sep 02, 2011 3:54 pm ]
Post subject:  Re: Planet Probability

Master Blaster wrote:
Some things shouldn't be adjustable.... Planet types should remain a random event.


I agree 100%.

Author:  Oso [ Fri Sep 02, 2011 4:06 pm ]
Post subject:  Re: Planet Probability

Couldn't we compromise and either toggle it as purely random or be able to assign percentages? A lot of what JP has been working on seems to be optional features. Can't this be one too?

Author:  Oso [ Fri Sep 02, 2011 4:09 pm ]
Post subject:  Re: Planet Probability

Just had a thought- how interesting would it be to add different types of GenTorps to be purchaseable at SD. Type 1 can create either planet A or B, while type 2 can give you either B or C, 3 can give you C or D, etc.
That way you could make the torps that can create your good planets more expensive in your edits.

Author:  Master Blaster [ Fri Sep 02, 2011 4:33 pm ]
Post subject:  Re: Planet Probability

Nope. I disagree. The universe is a random place in a quantum theory sort of way. That means that as you travel through it, each rock will be different. Planets are just big rocks.

Also, when does a game cease to be a game? Im my limited world, a game always has a few random components, that's what makes it fun. remove all the random components, then you have a math problem, not a game. ALSO, if features continue tyo be added at the rate they seem to be lately, the game will reach a point where it doesn't even resemble the Trade wars we are all used to playing from the past. At that point, you might as well build the GUI, add some cool explosions and sound effects and make it XBOX capable.

Author:  Oso [ Fri Sep 02, 2011 5:16 pm ]
Post subject:  Re: Planet Probability

I understand your feelings, MB.

There would still be the random chance you didn't get the planet you were hoping for when you purchased the GTorp.
I was also operating under the assumption that these would be optional features, that could be turned on by a sysop should his or her player base wished it.

There already is a GUI version of TW out there, brought to you by our Canadian cousins. I haven't tried it yet, as I prefer a game that doesn't need a mouse to play. In that, I believe we are in agreement.

Author:  Cruncher [ Fri Sep 02, 2011 5:40 pm ]
Post subject:  Re: Planet Probability

Master Blaster wrote:
I have never seen this screen!

It is possible to add more planet types to the game?


Check out your Gold Planet Editor MB - Yes, you can create new classes of planets. ;)

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