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 Input requested 

When hosting an edited game, which is more apealing?
A game where the edits are explained in detail for players to see. 67%  67%  [ 6 ]
A game where the edits are left to be discovered by players. 33%  33%  [ 3 ]
Total votes : 9

 Input requested 
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Joined: Fri Aug 12, 2011 10:06 pm
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Unread post Input requested
I'm currently working on a game edit in which I have edited ships, passive aliens, hostile aliens, all based on a theme of a show on the SiFi channel called "Serenity Firefly".

I've posted a poll in regards to my question.

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Thu Aug 18, 2011 7:01 pm
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Unread post Re: Input requested
Love Firefly ;)

I think there are many settings that should be shown either way, because they impact how the game will play and a player shouldn't be surprised by them. But I also think it's reasonable to hide some details about aliens, ships and planets, so there's a sense of discovery. Just recognize the difference between gameplay rules (should be known) and customization (can be a mystery to be explored).

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Thu Aug 18, 2011 7:36 pm
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1st Sergeant
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Joined: Fri Aug 12, 2011 10:06 pm
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Unread post Re: Input requested
I've included a link to the open notes for the edit that I'm going to release.
viewtopic.php?f=14&t=32092

Any thoughts, critiques, and opinions are appreciated.

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Thu Aug 18, 2011 7:58 pm
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Unread post Re: Input requested
Looks very nice! You've put a lot of work into this theme'd game.

Personally I prefer to NOT know all the details, for me that's part of the fun of the game. Most players today know stock inside out and backwards, so discovering what's different and how to best implement is the strategy behind this game that keeps it fresh.

New edits like your's keep the game fresh as well.

New blood is very much welcome and appreciated! Good Job! :wink:

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