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 Commands/Cycle 
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Joined: Fri Aug 20, 2004 2:00 am
Posts: 1801
Location: Outer Rims
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Currently we have our first TWGS set to 40 commands/cycle. I am curious if other SysOps have found a good setting for this that benefits players. I assume setting this value higher would place load on the TWGS, so I'm trying to find a good value that works best. Suggestions?

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Mon Sep 11, 2006 3:58 pm
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Joined: Wed Jun 07, 2006 2:00 am
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Location: Daytona Beach, Florida
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I currently have mine set at 100 and with an average of 25 players it will run the CPUs at about 30-45% with most people scripting. However you get more than 5 people running Turbo SST and the numbers go higher. I found I had to run it at 20 and sometimes 10 back on the old motherboard. Its trial and error. I read here someone said not to run it at 0 (unlimited) for some problem it caused.

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Mon Sep 11, 2006 4:14 pm
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Joined: Fri Aug 20, 2004 2:00 am
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Location: Outer Rims
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Thank you for the advice. Running a dual-processor as well, we altered our Commands/Cycle from 40 to 80. I'll let it ride there and see what happens. A few players said it picked up for them a bit, and my CPU usage flickers from 16%-35%.

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But risk has always been an inescapable part of warfare.

--

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Mon Sep 11, 2006 9:44 pm
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Joined: Fri Sep 03, 2004 2:00 am
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Location: Acworth, Georgis USA
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If you set it to 0 for umlim, it will let so many commands througth that it may slow down the whole server, and cause major lag, I have not had it to happen tho, but followed the advice anyway, I keep mine at 30 commande per cycle. and works very fine.

I may bump it up to 100 to see what happens tho.

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Tue Sep 12, 2006 12:31 am
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