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 boot / ban from RCM menu? 
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
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Trade Wars 2002 Game Server Remote Command Menu

<1> Cycle Server
<2> Disable Server
<3> Disable Logins
<4> View Stats
<5> Disable Alien Manager
<6> Run external maintenance
<7> Spy on node
<8> Reboot system
<9> Display game logs

<*> Exit RCM
<Q> Quit

Selection (? for menu):

I'd like to formally request the addition of two more options:

<A> Boot node
<B> Ban IP

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Fri Sep 01, 2006 5:20 am
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Commander
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Joined: Fri Aug 20, 2004 2:00 am
Posts: 1800
Location: Outer Rims
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quote:Originally posted by the reverend

Trade Wars 2002 Game Server Remote Command Menu

<1> Cycle Server
<2> Disable Server
<3> Disable Logins
<4> View Stats
<5> Disable Alien Manager
<6> Run external maintenance
<7> Spy on node
<8> Reboot system
<9> Display game logs

<*> Exit RCM
<Q> Quit

Selection (? for menu):

I'd like to formally request the addition of two more options:

<A> Boot node
<B> Ban IP


Agreed. Would be much easier as you mention than stopping the server and adding IP's to the ban list. Especially those of use away and remote logging in to check status.

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But risk has always been an inescapable part of warfare.

--

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Fri Sep 01, 2006 5:43 am
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Gameop
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Joined: Fri Sep 03, 2004 2:00 am
Posts: 2039
Location: Acworth, Georgis USA
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quote:Originally posted by the reverend

Trade Wars 2002 Game Server Remote Command Menu

<1> Cycle Server
<2> Disable Server
<3> Disable Logins
<4> View Stats
<5> Disable Alien Manager
<6> Run external maintenance
<7> Spy on node
<8> Reboot system
<9> Display game logs

<*> Exit RCM
<Q> Quit

Selection (? for menu):

I'd like to formally request the addition of two more options:

<A> Boot node
<B> Ban IP

That would be nice for the remote access, you can ban a player while active on a node without stoping the server, right click on the players node and select ban, this works if you have direct access to the twgs, but if you have to ban a player and he isn't online then you have to shut the twgs down. bummer

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Fri Sep 01, 2006 6:08 am
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
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yeah you can do all those things with direct access to the server, but i'd like to write some code that auto-boots and bans people when they dupe. right now, the best i can do is record it or notify someone. if it was on the RCM, i could write code to log in to the admin account and deal with the problem right there.

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Fri Sep 01, 2006 3:53 pm
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
Posts: 890
Location: USA
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That would be really, really nice. If it happens, it would be even nicer if the code you wrote was shared. [:D]

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Fri Sep 01, 2006 5:29 pm
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Gameop
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Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
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quote:Originally posted by Traitor

That would be really, really nice. If it happens, it would be even nicer if the code you wrote was shared. [:D]


i'm working on something now - something that won't be zoc or swath dependent. it will be made public.

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Fri Sep 01, 2006 5:46 pm
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