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New SysOp needs game help
http://www.classictw.com/viewtopic.php?f=1&t=17678
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Author:  Runaway Proton [ Sat Aug 26, 2006 3:26 pm ]
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I've just recently purchased the software, and set up a game for me to shake down the system. Here are a few of the things I've found happening, and I don't have a clue how to fix. Any help will be greatly appreciated, and soon I hope to be posting some new games open for play.

1. When two players enter the same sector, game bumps them both offline
2. The Ferrengi all huddle in their home sector and only scatter if you go in and blow them all up.
3. The Ferrengi all use only one ship, even though I've made all shipe available on day 0
4. Many, of my wildstar scipts hang at the "stop in this sector" prompt.

This gets the list started, I'm sure I'll have more questions to follow.

Author:  RexxCrow [ Sat Aug 26, 2006 8:14 pm ]
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Try deleting the twmail.dat file, otherwise maybe rebang the game possibly corrupted game files. As if they are able to connect and move around, access various prompts, etc., then it would not be an IP connection related problem, so that should not be a factor in the equation. As far as the alien settings go, they are complex to learn lots of different aspects to adjust; that is best learned by trial and error, it takes a lot of time to understand how all those different settings impact their actions within the game.

Author:  Slim Shady [ Sun Aug 27, 2006 2:35 am ]
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the two players.. what version of the game is it?
Are you talking about gold aliens or classic ferrengi?
wildstar scripts... u probably have a setting on (or off) which he usually has off (or on)
such as cn9 (i think it's cn9.. been a while, heh)

Author:  Vid Kid [ Sun Aug 27, 2006 7:45 am ]
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First I'll hit on the wildstar scripts .. he ussally likes to
have his Twarp when ready set to on .. so you may hang at a warp prompt because of that.

Now as for your server kicking 2 players in same sector .. this will also happen when attacking players/aliens.
This is due to currupt data .. deleteing TWMAIL.DAT will not fix it.
A rebang is in order.

Now for the tuff question .. setting aliens ..
You want your aliens to use many differant ships , this has alot to do with the exp settings and ships availible.

There are 5 differant formulas and a varity of settings to calc on.
I can not really tell you what to set , unless I read off my settings for you to duplicate on your server ..
IF your interested lets hook-up on TeamSpeak and we can help you.

But lets start with rebanging your game first .. then set your aliens and see what happens.

ICQ me ..or yahoo me .. I'm available , my time zome is +10 GMT.

I may have the answers your looking for [:)]

Author:  Runaway Proton [ Sun Aug 27, 2006 7:41 pm ]
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Thanks for your help! I had already tried deleting the mail file, that did nothing, I then aged the game about 60 days, and they started using other ships. However, I'm wanting to set up the game so they come out strong after the bang. These are the gold Ferrengi, I"m running 2.13.
I will bang the game again, and see what happens.

Author:  Runaway Proton [ Tue Aug 29, 2006 10:22 pm ]
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OK, back to the Wildstar Script thing. The one I'm having the most trouble with is the TWX-Proxy-Script-Pack-2 version 2 World SSM script. I checked the t-warp when ready setting, and it's on (in swath). My CU is set to Yes, but I'm hanging still at a "Stop in this sector (Y,N,E,I,R,S,D,P,?) (?=Help) [N] ? prompt. It does express around port to port, but hangs at this prompt after a bust. This script works for me at other sites, so I'm suspect of my bang settings or something I can change as a sysop.
Once again,... Any ideas?

Author:  LoCuTiS [ Tue Aug 29, 2006 10:24 pm ]
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do you mean the light bulb button is turn on in swath? if so that will mess up alot of twx scripts.. and you dont need twarp for world ssm.. with the lightbulb on, swath is trying to haggle at the same time twx is, or if you have haggle turned off on world ssm, swath is trying to haggle when twx is trying to hit enter.. which will warp you all around

Author:  Runaway Proton [ Wed Aug 30, 2006 2:14 am ]
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No, was already aware of the light bulb thing. Bulb is off so that's not my problem. Any other ideas?

Author:  LoCuTiS [ Wed Aug 30, 2006 2:23 am ]
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is the twgs up? could i log in and try and find the problem?

Author:  RexxCrow [ Wed Aug 30, 2006 3:32 am ]
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Could it be do to having Interactive Sub-Prompts enabled on your own server then?

If not, is your ANSI set to off and CN9 set to Any (or Space, whichever one it is suppose to be?)

Author:  Runaway Proton [ Thu Aug 31, 2006 2:17 am ]
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OK, I have no clue what you mean by "Interactive Sub-Prompts" Is that a TWGS Setting? I couldn't find it.
I do run with ANSI ON, but didn't realize this could screw up the scripts. I'll turn it off and see. I do have animation off, and the CN9 is set to space.

Author:  RexxCrow [ Thu Aug 31, 2006 2:33 am ]
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The Sub Prompt setting is in Editor Two option 0 (Zero), actually animation is what I meant; the ANSI color coding should not really cause any probs with the operation of a script, (if so then the script was poorly written, at any rate) the only thing I have heard with that is rumor that having the coloring off makes scripts run faster, I have not really noticed any difference though.

IF CN9 space is not working try All Keys, unless you already have, that might cause the issue, but if it works with those same setting as in your other game, and your ship equipment is the same (i.e. Twarp equipped or not, shipboard computer, TPW), then it would most likely be a game setting, such as sub-prompts, maybe command-cycles, interval settings, Move delay, etc. Long pauses can trip up a script easily by throwing it out of sync with the game, this often results in a blind warp/fuse or if you are lucky just causes the script to crash/hang.

Author:  Vid Kid [ Thu Aug 31, 2006 6:29 am ]
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quote:Originally posted by Runaway Proton

OK, I have no clue what you mean by "Interactive Sub-Prompts" Is that a TWGS Setting? I couldn't find it.
I do run with ANSI ON, but didn't realize this could screw up the scripts. I'll turn it off and see. I do have animation off, and the CN9 is set to space.

I set my Swath to No haggle , un-check auto twarp.
My game settings are animation off , ansi on .. cn9 to SPACE.
That is most of it.

As for the Interactive Sub-Prompt .. this is checked by players in game .. by porting ant before buy/sell .. try to chat on Sub-Space with a corpie .. if you can not .. then Interactive SubPrompt is off.

It defaulted to off unless a SysOp changes it .
Tedit option screen H , option ZERO .. turn it on and you can see aliens hit fighters & players can chat while hiding on normal ports.
I say normal ports cause you can chat while on StarDock with setting on or off.

This is only way I know for a player to check that setting.

I hope this will get you closer to figuring out your problem with that script.

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