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 Forum: Game Play Q&A   Topic: Calculating Attacks

Posted: Sat Mar 09, 2002 2:55 pm 

Replies: 28
Views: 11517

quote: Sorry Dr Who but you are wrong about the unmanned and manned odds on ships. Here is a test I ran with 3 stock ISS which had no shields. Thanks! for correcting me .. unmanned ships are 1/2 of stock .. I'me going to correct my previous post .. but I was wrong .. ...

 Forum: Hosting Q&A   Topic: Game Passwords

Posted: Sat Mar 09, 2002 12:30 pm 

Replies: 39
Views: 13910

... start over. I think there are two players that can write me for their passwords and I will respond with it. You may be onto something about the test question. If a Player, upon login, must answer a personal question, the Sysop could use that to ID that particular individual and then, and only ...

 Forum: Game Play Q&A   Topic: Calculating Attacks

Posted: Sat Mar 09, 2002 11:49 am 

Replies: 28
Views: 11517

Sorry Dr Who but you are wrong about the unmanned and manned odds on ships. Here is a test I ran with 3 stock ISS which had no shields. Sector : 666 in uncharted space. Ports : New Narbonne, Class 2 (BSB) Traders : Civilian Ser, w/ 42,025 ftrs, in Test1 (IonStream ...

 Forum: Hosting Q&A   Topic: Bug

Posted: Sat Mar 09, 2002 11:31 am 

Replies: 6
Views: 3215

... Category #9 Ship Class : Imperial StarShip The cost for one of those is 329,000 Want to buy it? Yes What do you want to name this ship? (30 chars) test Do you want to set a password for this ship? (Y/N) No You can not afford it! You have 1,000,000,000 credits. Your option (?) ?

 Forum: TradeWars Helpers & Scripts   Topic: SupG Scripts

Posted: Thu Mar 07, 2002 5:21 pm 

Replies: 7
Views: 4389

Is it me, or has anyone else had a problem getting the SupG Trip Distance script for TWX to work? I got it to work on a test server, but for some reason it won't work for me in a real game. I've tried using SWATH, ZOC, and the basic telnet app with Windows, and none of them work. Am I alone here?

 Forum: Hosting Q&A   Topic: Cloak Fail Rate

Posted: Thu Mar 07, 2002 11:48 am 

Replies: 5
Views: 2700

Hmm... maybe we can set a 75% fail rate and test? :)
I suppose I'd be interested in this as well.


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Edited by - Stryker on March 07 2002 08:58:31 AM

 Forum: Hosting Q&A   Topic: Single Player Non BBS

Posted: Sun Mar 03, 2002 10:33 pm 

Replies: 1
Views: 1576

Sure, just get yourself a TWGS/TW2002 registration and set up the server for local only play. Very simple to set up. You can take the TWGS for a test run (no registration required) but it will limit your connections to four minutes. (I think it's four minutes.) Lisa M. Wilson aka Rave uhndagrowhn ...

 Forum: Hosting Q&A   Topic: IP Access Lists

Posted: Sat Mar 02, 2002 10:21 am 

Replies: 6
Views: 2990

... like to allow fellow employees to play a private game. I also don't want other people to see that game or even know it exists... Or how about a test game? I'd rather not have anyone see it, let alone be able to access it... Just knowing something is there raises questions that, while I don't ...

 Forum: Game Play Q&A   Topic: Change to Retreat in TWGS? I say yes...

Posted: Sat Mar 02, 2002 8:49 am 

Replies: 14
Views: 4744

... possible to write a script to use it to move you all over the universe with no use of turns. I would call that a problem, and I am sure you can test this theory to see if allowing such a technique has the potential to destabilize the game . You would guess wrong .. Make a script and try it .. ...

 Forum: Game Play Q&A   Topic: Change to Retreat in TWGS? I say yes...

Posted: Sat Mar 02, 2002 8:49 am 

Replies: 14
Views: 4744

... possible to write a script to use it to move you all over the universe with no use of turns. I would call that a problem, and I am sure you can test this theory to see if allowing such a technique has the potential to destabilize the game . You would guess wrong .. Make a script and try it .. ...

 Forum: Game Play Q&A   Topic: Quick dumb question

Posted: Tue Feb 26, 2002 12:03 am 

Replies: 0
Views: 1302

... notice there's a MM game coming out called 'Trade Wars' and I find that it's based on this old gem of a game! Well, after signing up for the beta test I see the link to this site and realize there's still a strong community that still plays this game! So I immediately signed up for the boards ...

 Forum: Hosting Q&A   Topic: IP Access Lists

Posted: Mon Feb 25, 2002 2:26 pm 

Replies: 6
Views: 2990

... like to allow fellow employees to play a private game. I also don't want other people to see that game or even know it exists... Or how about a test game? I'd rather not have anyone see it, let alone be able to access it... Just knowing something is there raises questions that, while I don't ...

 Forum: Game Play Q&A   Topic: Change to Retreat in TWGS? I say yes...

Posted: Tue Feb 19, 2002 7:17 pm 

Replies: 14
Views: 4744

... possible to write a script to use it to move you all over the universe with no use of turns. I would call that a problem, and I am sure you can test this theory to see if allowing such a technique has the potential to destabilize the game <G>. If there were ever a reason to look into this a ...

 Forum: Game Play Q&A   Topic: Change to Retreat in TWGS? I say yes...

Posted: Tue Feb 19, 2002 6:28 pm 

Replies: 14
Views: 4744

... possible to write a script to use it to move you all over the universe with no use of turns. I would call that a problem, and I am sure you can test this theory to see if allowing such a technique has the potential to destabilize the game <G>. "Jedi do not concern me" -The Sith

 Forum: TradeWars 2002 Manual   Topic: The Tavern FAQ v1.02

Posted: Tue Feb 19, 2002 4:06 am 

Replies: 0
Views: 7247

... will. I've also been warned that if your working ship is the same name as your enemy's, it will pull your corp's portings first. You may want to test this routine out on a test server before utilizing it the for the first time in a game. Again, I haven't personally researched just how this command ...
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