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 Forum: Game Play Q&A   Topic: Anyone ever get tired of all this new crap?

Posted: Tue Apr 17, 2001 12:29 am 

Replies: 0
Views: 1054

... to L6. You could go from game to game and with a basic knowledge, perform pretty well. Now, if you dont have 150 hours per week to discuss, test or create new scenarios, you will never be able to compete. You have to have a college degree to manage the corporations now possible within this ...

 Forum: Hosting Q&A   Topic: TEdit - Port Editor

Posted: Sat Apr 07, 2001 5:20 pm 

Replies: 0
Views: 733

... seem possible to change the "accumulated trading credits" for a port using TEdit... is it possible some other way? I'd like to do some steal testing, but the ports have no money, and I'm not about to sit here for an hour trading in a test game. If not, any idea if it will be added anytime ...

 Forum: Game Play Q&A   Topic: Colliding Planets

Posted: Sat Mar 31, 2001 8:13 am 

Replies: 10
Views: 1839

I personally use 11-12 in the sector if 5 are already in the sector Guardian quote: well... I ran 500 externs to test this a few months back... With 5 planets max: Planets Chance of Collission 5 0% 6 10% 7 20% 8 30% 9 40% 10 50% 11 60% 12 70% 13 80% 14 90% 15+ 100% [The actual ...

 Forum: Game Play Q&A   Topic: Stacking Extra Planets to Defend Your Front-Door

Posted: Wed Mar 28, 2001 3:39 am 

Replies: 0
Views: 1825

... don't like it when opponents use an overloaded sector to defend themselves (and even hurl insults). But it's part of the game. This is not a test of machismo. If you're not going to use everything you can to defend your homeland, then you might as well go out and face your opponent's ICC ...

 Forum: Game Play Q&A   Topic: Colliding Planets

Posted: Tue Mar 27, 2001 9:16 pm 

Replies: 10
Views: 1839

well... I ran 500 externs to test this a few months back... With 5 planets max: Planets Chance of Collission 5 0% 6 10% 7 20% 8 30% 9 40% 10 50% 11 60% 12 70% 13 80% 14 90% 15+ 100% [The actual %'s I observed were a few % different than ...

 Forum: Game Play Q&A   Topic: Effectiveness of Tholian Sentinel

Posted: Tue Mar 27, 2001 1:25 am 

Replies: 2
Views: 1328

... read in the twbible that you can do that, but that's old literature and I've never seen a direct example of this and am not in the position to test it out myself. Does someone know the answer to how the sentinel really works?

 Forum: Game Play Q&A   Topic: Destroying Starports

Posted: Mon Mar 26, 2001 8:15 pm 

Replies: 0
Views: 1311

Can someone who has their own server test what it takes to destroy a port? Let's say with an ISS, how many does it take? Does it vary by port? Is there blast damage after destroying it done to you? How does it affect your exp/align? Does it ...

 Forum: Hosting Q&A   Topic: TWGS Under RAID

Posted: Mon Mar 26, 2001 11:10 am 

Replies: 0
Views: 958

... but using the same model Adaptec RAID controller and drive brand/models, with duplicate RAID array configurations. The problem persisted on the test machine. I wiped the system clean, reverted back to a standard daisy-chain SCSI setup and reinstalled a copy of the active TWGS server. After the ...

 Forum: Game Play Q&A   Topic: Formula for FLEE?!?!?!

Posted: Thu Mar 22, 2001 10:33 pm 

Replies: 0
Views: 1160

Yah that's right. I want to know the formula (Hekate, you got lots of those, right?) necessary to force a FLEE during an attack. I've tried to test this out on twlinks, but keep running into a brick wall because both shields & figs of defending player are factored and based on attacker's number ...

 Forum: Hosting Q&A   Topic: What's the _full_ deal with the new ship delay?

Posted: Mon Mar 19, 2001 12:19 am 

Replies: 0
Views: 1319

... create some disastourous imbalances between ppl with fast/slow latency [In particular those with >250ms vs those with <250ms] I've since done some testing, its doesn't look so disastourous, I'm just not really sure how it works now... In particular consider a stardock photon blockade. Under the ...

 Forum: Game Play Q&A   Topic: One more suggestion

Posted: Thu Mar 01, 2001 11:58 pm 

Replies: 0
Views: 1573

I just remembered one more suggestion. Since I run or will run several themed games (right now the only one up is Babylon 5 test game, of the test games at least) I would like the ability to have the games to draw from their own individual ANSI folders instead of only one folder of ANSIs ...

 Forum: Game Play Q&A   Topic: Hi there!

Posted: Wed Feb 28, 2001 3:11 pm 

Replies: 10
Views: 2246

Just wanted to say hi (and test my posting here). I'm from the old school of Trade Wars and was working with John over the last couple of years (has it been that long) on conceptual ideas for the new TW. I'm also the author of a new game ...

 Forum: Game Play Q&A   Topic: Network Offloading

Posted: Tue Feb 27, 2001 7:49 am 

Replies: 0
Views: 1561

... to have its priority set by the Sys Admin. While the OLGN server doesn't seem to have a problem with running aliens (18 total - 13 in one private test game, running 24/7) we've had serious problems with Extern bringing the server to its knees. The ability to run Extern from a network machine in ...

 Forum: Hosting Q&A   Topic: Game on own computer

Posted: Mon Feb 26, 2001 1:31 am 

Replies: 0
Views: 1631

I am in the Navy and will be going out to sea soon. I would like to set up a game on my laptop that I can connect to with zoc.twx combo on my lapton so that I can test scripts. Is TWGS designed to be able to accept a local connection from another program?

- The Bounty Hunter -

 Forum: Hosting Q&A   Topic: Need some help

Posted: Fri Feb 23, 2001 2:31 am 

Replies: 0
Views: 1590

... good btw. :D I used to run a BBS about 7 years ago and just recently found out you could still run one through telnet. I have setup a "test" version of Renegade and am trying to run TW2002. So far everything looks good and the setup was easy (I can't believe I still remember alot ...
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