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.................................................Ships..................................................
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 0 *{b}*{g}*{} {b}Life Source {g}*{b}*{r}* (Last Chance, Inc.)  Deployment: General 
           :           Max Holds: 5       Start Holds: 1       Max Shields: 1000     Hold Value: 500     
 Turns/Warp: 3       XPort Range: 0             Mines: 0       Mine Disrpt: 10      Drive Value: 200000  
   Max Figs: 1000    Figs / Wave: 100        Off Odds: 0.8        Def Odds: 4        Comp Value: 4700    
Photon Miss: 0       EtherProbes: 25          Beacons: 0            Cloaks: 5        Hull Value: 321443  
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 2500    Total Price: 526643  

DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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 1 Standard Issue (Animoso)  Deployment: General 

The Merchant Cruiser is the standard fare for earning a living in the
universe.  These craft are moderately fast, well armored and have hard
points for many different accessories.  Many cartels use the Merchant
Cruiser as their only ship type.  The Merchant is the craft by which
combat specs are rated for a standard.

           :           Max Holds: 175     Start Holds: 100     Max Shields: 4000     Hold Value: 10000   
 Turns/Warp: 2       XPort Range: 5             Mines: 50      Mine Disrpt: 10      Drive Value: 1000    
   Max Figs: 8000    Figs / Wave: 750        Off Odds: 1          Def Odds: 1.5      Comp Value: 20300   
Photon Miss: 0       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 10000   
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 5         Corbomite: 1500    Total Price: 41300   

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 2 Scout (Talos)  Deployment: General 

The Scout Marauder is currently the fastest, conventional drive ship
known to mankind.  This small speedster can easily outdistance even the
powerful Corellian Battleships.  It is not equipped for controlling many
fighters or shields, but it fights at 2 to 1 odds due to its quickness
and small size.  This craft cannot carry mines or Genesis Torpedoes.
It may be small, but this ship's speed and range make up for much.


           :           Max Holds: 25      Start Holds: 10      Max Shields: 1000     Hold Value: 1200    
 Turns/Warp: 2       XPort Range: 0             Mines: 0       Mine Disrpt: 10      Drive Value: 1443    
   Max Figs: 250     Figs / Wave: 250        Off Odds: 2          Def Odds: 2        Comp Value: 1332    
Photon Miss: 0       EtherProbes: 25          Beacons: 10           Cloaks: 5        Hull Value: 1200    
  XP Needed: 0         Gen Torps: 40      Atomic Dets: 20        Corbomite: 1500    Total Price: 5175    

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 3 Missile Barrage (IonStream)  Deployment: General 

Missile Frigates are really nothing more than a retro-fitted Merchant
Cruiser.  They maintain the same speed and range of the Merchant but can
carry twice the firepower.  Commanding a Frigate means that you cannot
take advantage of much of the additional starship equipment available,
but their combat advantages make up for that.  The Missile Frigate is
the only ship outfitted to carry the awesome Photon Missile.  These
weapons of destructions can turn StarPorts into space junk in short
order.  The Photon Missile was also used effectively in the Trantorian
conflict to totally destroy the enemy's home planet.


           :           Max Holds: 60      Start Holds: 12      Max Shields: 12000    Hold Value: 23000   
 Turns/Warp: 3       XPort Range: 20            Mines: 5       Mine Disrpt: 40      Drive Value: 40000   
   Max Figs: 25000   Figs / Wave: 2000       Off Odds: 1.3        Def Odds: 3.3      Comp Value: 82800   
Photon Miss: 40      EtherProbes: 25          Beacons: 5            Cloaks: 4        Hull Value: 11000   
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 6000    Total Price: 156800  

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 4 BattleStar (Antarian)  Deployment: General 

The Corellian Battleship is a dangerous craft indeed!  This ship packs
the most punch of any ship in the Federation.  Battleship's can carry
four times the fighters of a Merchant and deliver them with a much
higher degree of effectiveness due to their superior combat computers.
The shield generators on Battleships are capable of shielding the ship's
fighters as well.  This craft is one of the more prestigious and powerful
ships available today.


           :           Max Holds: 80      Start Holds: 16      Max Shields: 16000    Hold Value: 32445   
 Turns/Warp: 2       XPort Range: 8             Mines: 255     Mine Disrpt: 40      Drive Value: 212332  
   Max Figs: 25000   Figs / Wave: 3000       Off Odds: 2          Def Odds: 2.5      Comp Value: 61500   
Photon Miss: 5       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 45655   
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 6000    Total Price: 351932  

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 5 Corporate BattleStation (Kvertoo)  Deployment: General 

Few words can actually describe the sheer awe associated with a
Corporate Flagship.  Only available to Corp CEOs, this huge craft is
the ultimate in power and capability.  Not only can it carry up to
20,000 fighters at one time, this ship carries a powerful combination
of options that will make any foe turn tail and run.

The most impressive capability of the Flagship is the TransWarp Drive.
This device enables the ship to TransWarp to any other sector in the
Universe provided one of your fighters is already there emitting a
locator beam.  Without this, a ship can disapear into TransWarp and
never be seen again.


           :           Max Holds: 200     Start Holds: 20      Max Shields: 16000    Hold Value: 130000  
 Turns/Warp: 3       XPort Range: 20            Mines: 100     Mine Disrpt: 10      Drive Value: 100000  
   Max Figs: 65000   Figs / Wave: 6000       Off Odds: 1.2        Def Odds: 2.7      Comp Value: 120000  
Photon Miss: 1       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 144333  
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 494333  

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 6 Colonial Trader ()  Deployment: General 

The Colonial Transport is a massive structure that can only barely be
called a ship.  This huge craft is ideal for moving large amounts of
products or colonists from place to place.  Though it has a standard
drive, this ship is rather slow due to the mass involved.  Also, the
combat computers are rather limited on this craft due to the excessive
needs of the navigation computers.  The Transport is not outfitted for
carrying or deploying mines.  Conflict brings the Transport's major
weakness to light.  Due to the size of the craft, it is very hard to
defend against fighters.


           :           Max Holds: 255     Start Holds: 200     Max Shields: 1000     Hold Value: 140001  
 Turns/Warp: 2       XPort Range: 30            Mines: 0       Mine Disrpt: 10      Drive Value: 111001  
   Max Figs: 2500    Figs / Wave: 250        Off Odds: 0.6        Def Odds: 2.2      Comp Value: 233001  
Photon Miss: 0       EtherProbes: 25          Beacons: 10           Cloaks: 5        Hull Value: 110000  
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 5         Corbomite: 6000    Total Price: 594003  

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 7 CargoTran ()  Deployment: General 

The CargoTran is a large ship indeed.  Though not as fast as some of its
related trading cousins, this ship can move vast amounts of goods.  It is
typically a pacifist's ship as it does not carry much in the way of
offensive capabilities but it's very large array of holds makes up for all
of that.  The large shield capacity of this craft makes it safe to wander
hostile territory as well.  This ship is considered by many to be one of
the top money-makers in the Universe.


           :           Max Holds: 165     Start Holds: 50      Max Shields: 4000     Hold Value: 27000   
 Turns/Warp: 4       XPort Range: 5             Mines: 1       Mine Disrpt: 10      Drive Value: 75000   
   Max Figs: 800     Figs / Wave: 125        Off Odds: 0.8        Def Odds: 0.8      Comp Value: 44000   
Photon Miss: 0       EtherProbes: 25          Beacons: 20           Cloaks: 5        Hull Value: 12900   
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 5         Corbomite: 1500    Total Price: 158900  

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 8 Merchant Freighter ()  Deployment: General 

The Merchant Freighter is the ideal ship for those traders that do not want
to concern themselves with political matters.  It is not a very powerful
ship in combat, but its strengths are many.  This ship can carry a large
number of shields and manages to outdistance most ships.  After all, "Those
who fight and run away, live to fight another day" still holds very true in
the universe as we know it today.


           :           Max Holds: 95      Start Holds: 30      Max Shields: 1000     Hold Value: 15000   
 Turns/Warp: 2       XPort Range: 5             Mines: 2       Mine Disrpt: 10      Drive Value: 16000   
   Max Figs: 600     Figs / Wave: 100        Off Odds: 0.8        Def Odds: 1.2      Comp Value: 14005   
Photon Miss: 0       EtherProbes: 25          Beacons: 20           Cloaks: 5        Hull Value: 6800    
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 5         Corbomite: 1500    Total Price: 51805   

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 9 Imperial StarTrader ()  Deployment: General 

The commercial version of a Federation StarShip is not available to just
anyone.  This craft is only available to those who are commissioned by the
Federation to aid in their cause.  StarShips are the most closely guarded
technology in existence.  They can carry massive assault power and through
the use of the TransWarp drive, they can deliver this power almost anywhere.

The Imperial StarShip is truly the most powerful ship that a private
individual can command.  More information about qualifying for a Federal
commission is available at a Police station near you.


           :           Max Holds: 200     Start Holds: 80      Max Shields: 12000    Hold Value: 123000  
 Turns/Warp: 1       XPort Range: 30            Mines: 125     Mine Disrpt: 10      Drive Value: 100000  
   Max Figs: 140000  Figs / Wave: 15000      Off Odds: 2          Def Odds: 2.7      Comp Value: 2334556 
Photon Miss: 5       EtherProbes: 25          Beacons: 150          Cloaks: 5        Hull Value: 1269000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 1500    Total Price: 3826556 

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10 Havoc GunStar ()  Deployment: General 

The Havoc Gunstar is a recently developed ship that owes its existance to
new developments in micro-miniaturization.  This mid-sized ship is the only
one of its size to be able to house a TransWarp drive.  Though it doesn't
carry a large amount of holds to fuel the TransWarp, it still has a decent
T-Warp range and can arrive at its destination packing a moderate fighting
force in the bargain.  Watch for this ship to become the favorite of the
Mercenary legions in the Universe.


           :           Max Holds: 65      Start Holds: 12      Max Shields: 4500     Hold Value: 16000   
 Turns/Warp: 3       XPort Range: 6             Mines: 5       Mine Disrpt: 20      Drive Value: 20000   
   Max Figs: 15000   Figs / Wave: 1500       Off Odds: 1.2        Def Odds: 1.2      Comp Value: 48000   
Photon Miss: 1       EtherProbes: 25          Beacons: 5            Cloaks: 5        Hull Value: 15000   
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 3000    Total Price: 99000   

DensityScan HoloScan Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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11 StarMaster (Markham Space Tech)  Deployment: General 

The StarMaster represents the latest in technological advances for star
travel, meeting the needs of those who desire a ship with great speed and
medium cargo capacity.  Developed to counter the growing threat of space
piracy, the StarMaster posesses a formidable fire control and weapons
system, and a high shield capacity.  The price for this state-of-art craft
is not cheap, but discerning traders will find that the investment will
pay for itself in the long run.


           :           Max Holds: 80      Start Holds: 20      Max Shields: 2000     Hold Value: 15000   
 Turns/Warp: 3       XPort Range: 3             Mines: 50      Mine Disrpt: 10      Drive Value: 25000   
   Max Figs: 6500    Figs / Wave: 1000       Off Odds: 1.4        Def Odds: 1.4      Comp Value: 29000   
Photon Miss: 0       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 23000   
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 5         Corbomite: 1500    Total Price: 92000   

DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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12 Constellation ()  Deployment: General 

The Constellation is the direct offspring of the Correlian Battleship.
While not quite as powerful as its distinguished parent, the Constellation
makes its own mark with greater speed and range.  Traders have dubbed it
the "baby battleship", but this "infant" is one of the most powerful and
maneuverable ships available in the universe today.


           :           Max Holds: 80      Start Holds: 20      Max Shields: 3000     Hold Value: 10000   
 Turns/Warp: 3       XPort Range: 6             Mines: 25      Mine Disrpt: 10      Drive Value: 10000   
   Max Figs: 5000    Figs / Wave: 2000       Off Odds: 1.4        Def Odds: 1.4      Comp Value: 39500   
Photon Miss: 0       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 13000   
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 5         Corbomite: 3000    Total Price: 72500   

DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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13 T'Khasi Orion ()  Deployment: General 

The T'Khasi Orion is the perfect ship for traders who want the speed and
cargo capacity of the Merchant Freighter but need a bit more firepower.
Offering substantially higher combat odds and fighter capacity, the T'Khasi
Orion is an excellent intermediate ship.


           :           Max Holds: 60      Start Holds: 30      Max Shields: 750      Hold Value: 15000   
 Turns/Warp: 2       XPort Range: 3             Mines: 255     Mine Disrpt: 10      Drive Value: 10000   
   Max Figs: 750     Figs / Wave: 250        Off Odds: 1.1        Def Odds: 1.1      Comp Value: 10500   
Photon Miss: 0       EtherProbes: 25          Beacons: 20           Cloaks: 5        Hull Value: 44000   
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 1500    Total Price: 79500   

DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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14 Homeland Defender (Talos)  Deployment: General 

Young corporations in need of planetary defense should consider the
Sentinel.  With its new planetary combat guidance system, this ship's
normal combat odds of 1:1 shoot up to 4:1 when defending a corporate
planet.  When an enemy ship enters a sector containing a Sentinel set in
defense of a corporate planet, the hostile vessel must first destroy the
Sentinel and all of its fighters before it may land and attempt any action
toward the planet.  Remember:  The Sentinel was designed primarily for
Planetary defense, if used for offensive purposes its combat odds are 1:1.


           :           Max Holds: 50      Start Holds: 10      Max Shields: 16000    Hold Value: 225000  
 Turns/Warp: 4       XPort Range: 3             Mines: 50      Mine Disrpt: 10      Drive Value: 135000  
   Max Figs: 25000   Figs / Wave: 800        Off Odds: 1          Def Odds: 8        Comp Value: 322000  
Photon Miss: 0       EtherProbes: 25          Beacons: 10           Cloaks: 5        Hull Value: 175000  
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 6000    Total Price: 857000  

DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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15 Taurean Mule ()  Deployment: General 

"Big, slow and ugly...", seem to be the words most often overheard when
someone is describing the Taurean Mule.  Designed in direct competition
with the CargoTran, the Mule is somewhat faster and possesses a higher
cargo capacity, but it is even more vulnerable to piracy and attack than
it's competitor.  However, this is still a good ship for traders who have
staked out "safe" trade lanes and do not have to worry about enemy attacks.


           :           Max Holds: 250     Start Holds: 50      Max Shields: 200      Hold Value: 33000   
 Turns/Warp: 4       XPort Range: 5             Mines: 0       Mine Disrpt: 10      Drive Value: 30000   
   Max Figs: 150     Figs / Wave: 125        Off Odds: 0.5        Def Odds: 3        Comp Value: 344000  
Photon Miss: 0       EtherProbes: 25          Beacons: 20           Cloaks: 5        Hull Value: 23000   
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 1500    Total Price: 430000  

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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16 Interdictor Menace ()  Deployment: General 

A recently designed vessel, the Interdictor Cruiser is fast becoming
the great Equalizer of the Universe.  It is as powerful as it is large
and packs a tremendous punch in modern combat.  Unfortunately it cannot
use a TransWarp drive due to its size and its speed is not a great asset.
The major attraction of this vessel is the Interdictor Generator that
creates such a large gravity well that no other ship in its sector can
warp out!  When an Interdictor Cruiser arrives on the scene you had
better give up all thoughts of running away. In addition this ship is not
an atmospheric craft and cannot land on any planets.


           :           Max Holds: 40      Start Holds: 10      Max Shields: 8000     Hold Value: 5000    
 Turns/Warp: 5       XPort Range: 20            Mines: 255     Mine Disrpt: 40      Drive Value: 1009445 
   Max Figs: 135000  Figs / Wave: 20000      Off Odds: 1.7        Def Odds: 2.3      Comp Value: 2334556 
Photon Miss: 0       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 3342234 
  XP Needed: 0         Gen Torps: 20      Atomic Dets: 20        Corbomite: 6000    Total Price: 6691235 

DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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17 Assault Trader (~BFerrengi)  Deployment: Used by alien race Ferrengi 

This craft has been identified as the Ferrengi's primary scouting vessel.
It does carry sufficient firepower to pose a threat to some of the smaller
Federation-design warcraft though.  The Ferrengi seem to excel in developing
drive systems and the Assault Trader makes this readily apparent in its high
speed and agility.  One craft by it's self can be handled, but be warned that
they prefer to travel in convoys.

           :           Max Holds: 50      Start Holds: 12      Max Shields: 200      Hold Value: 6000    
 Turns/Warp: 2       XPort Range: 0             Mines: 10      Mine Disrpt: 10      Drive Value: 1500    
   Max Figs: 15000   Figs / Wave: 1000       Off Odds: 1.5        Def Odds: 2.5      Comp Value: 16400   
Photon Miss: 0       EtherProbes: 25          Beacons: 5            Cloaks: 5        Hull Value: 8000    
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 1500    Total Price: 31900   

DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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18 Battle Cruiser (~BFerrengi)  Deployment: Used by alien race Ferrengi 

One of these warships was recently sighted off the Antarian Nebulae.  This
craft was unknown to the Federation until a hapless materials transport warping
from the StarDock to a Federation Outpost was set upon by a pair of these.  The
crew managed to return the above info before contact was lost with them.  From
the debris left in the area, it would appear that these ships pack a powerful
punch.  No escape pod made if off the 'Sport to provide further details.

           :           Max Holds: 75      Start Holds: 16      Max Shields: 800      Hold Value: 8000    
 Turns/Warp: 3       XPort Range: 2             Mines: 25      Mine Disrpt: 10      Drive Value: 3000    
   Max Figs: 40000   Figs / Wave: 2000       Off Odds: 1.5        Def Odds: 2.6      Comp Value: 40600   
Photon Miss: 0       EtherProbes: 25          Beacons: 15           Cloaks: 5        Hull Value: 15500   
  XP Needed: 0         Gen Torps: 3       Atomic Dets: 5         Corbomite: 1500    Total Price: 67100   

DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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19 Dreadnought (~BFerrengi)  Deployment: Used by alien race Ferrengi 

The U.S.S. Constellation was destroyed recently when it was engaged by this
new class of Ferrengi vessel.  The craft dropped out of a cloaked mode and
attacked the Constellation before they even had a chance to raise their shields
or return fire.  All commissioned StarShip Captains have been notified that the
appearance of one of these weapons of Destruction is a Priority Red demand for
assistance.  Civilians with appropriate defenses have also been asked to aid in
the defense against these powerful ships.

           :           Max Holds: 255     Start Holds: 20      Max Shields: 16000    Hold Value: 10000   
 Turns/Warp: 4       XPort Range: 20            Mines: 50      Mine Disrpt: 10      Drive Value: 10000   
   Max Figs: 60000   Figs / Wave: 5000       Off Odds: 2.3        Def Odds: 2.6      Comp Value: 94000   
Photon Miss: 1       EtherProbes: 25          Beacons: 25           Cloaks: 5        Hull Value: 25000   
  XP Needed: 0         Gen Torps: 6       Atomic Dets: 5         Corbomite: 1500    Total Price: 139000  

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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26 Imperial StarTrader Elite (Talos)  Deployment: General 
           :           Max Holds: 255     Start Holds: 200     Max Shields: 15000    Hold Value: 3443221 
 Turns/Warp: 1       XPort Range: 30            Mines: 0       Mine Disrpt: 10      Drive Value: 3321123 
   Max Figs: 30000   Figs / Wave: 1250       Off Odds: 2          Def Odds: 4        Comp Value: 2331103 
Photon Miss: 0       EtherProbes: 5           Beacons: 10           Cloaks: 5        Hull Value: 3221223 
  XP Needed: 5000      Gen Torps: 5       Atomic Dets: 5         Corbomite: 6000    Total Price: 12316670 

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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27 Underground Trader (Sverdlov)  Deployment: General 
           :           Max Holds: 250     Start Holds: 200     Max Shields: 16000    Hold Value: 3221223 
 Turns/Warp: 1       XPort Range: 20            Mines: 0       Mine Disrpt: 5       Drive Value: 2113301 
   Max Figs: 20000   Figs / Wave: 2500       Off Odds: 1.3        Def Odds: 3.8      Comp Value: 2331103 
Photon Miss: 0       EtherProbes: 5           Beacons: 10           Cloaks: 5        Hull Value: 2001001 
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 5         Corbomite: 6000    Total Price: 9666628 

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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28 StarSystem X (QuadStar)  Deployment: General 
           :           Max Holds: 140     Start Holds: 100     Max Shields: 8000     Hold Value: 1144001 
 Turns/Warp: 2       XPort Range: 20            Mines: 0       Mine Disrpt: 10      Drive Value: 334534  
   Max Figs: 10000   Figs / Wave: 250        Off Odds: 1.3        Def Odds: 3        Comp Value: 933009  
Photon Miss: 0       EtherProbes: 5           Beacons: 10           Cloaks: 5        Hull Value: 1001001 
  XP Needed: 0         Gen Torps: 80      Atomic Dets: 20        Corbomite: 6000    Total Price: 3412545 

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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29 Mission E-Recon (Talos)  Deployment: General 
           :           Max Holds: 140     Start Holds: 100     Max Shields: 10000    Hold Value: 1144001 
 Turns/Warp: 2       XPort Range: 20            Mines: 0       Mine Disrpt: 10      Drive Value: 1113305 
   Max Figs: 11000   Figs / Wave: 500        Off Odds: 1.3        Def Odds: 3        Comp Value: 2100101 
Photon Miss: 0       EtherProbes: 100         Beacons: 10           Cloaks: 5        Hull Value: 232445  
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 1         Corbomite: 3000    Total Price: 4589852 

DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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30 Last-Request (Animoso)  Deployment: General 
           :           Max Holds: 225     Start Holds: 100     Max Shields: 16000    Hold Value: 12334323 
 Turns/Warp: 2       XPort Range: 40            Mines: 255     Mine Disrpt: 40      Drive Value: 15445667 
   Max Figs: 195000  Figs / Wave: 25000      Off Odds: 3          Def Odds: 3.8      Comp Value: 34556778 
Photon Miss: 5       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 16000000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 78336768 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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31 RedRum (Kvertoo)  Deployment: General 
           :           Max Holds: 230     Start Holds: 125     Max Shields: 16000    Hold Value: 22334123 
 Turns/Warp: 1       XPort Range: 80            Mines: 255     Mine Disrpt: 40      Drive Value: 24000000 
   Max Figs: 255000  Figs / Wave: 25000      Off Odds: 4.1        Def Odds: 3.8      Comp Value: 26000000 
Photon Miss: 10      EtherProbes: 30          Beacons: 100          Cloaks: 5        Hull Value: 20000000 
  XP Needed: 0         Gen Torps: 15      Atomic Dets: 15        Corbomite: 6000    Total Price: 92334123 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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32 Subterfuge Mantis (Unknown)  Deployment: Used by alien race SubterFuge 
           :           Max Holds: 210     Start Holds: 100     Max Shields: 16000    Hold Value: 3000000 
 Turns/Warp: 1       XPort Range: 30            Mines: 255     Mine Disrpt: 40      Drive Value: 3000000 
   Max Figs: 210000  Figs / Wave: 20000      Off Odds: 2.7        Def Odds: 3.8      Comp Value: 1000000 
Photon Miss: 5       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 1000000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 8000000 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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33 Ascian Boat of Humility (.)  Deployment: Used by alien race Ascian Wanderers 
           :           Max Holds: 255     Start Holds: 100     Max Shields: 16000    Hold Value: 1000000 
 Turns/Warp: 1       XPort Range: 30            Mines: 255     Mine Disrpt: 40      Drive Value: 2000000 
   Max Figs: 280000  Figs / Wave: 40000      Off Odds: 4.4        Def Odds: 1.5      Comp Value: 2000000 
Photon Miss: 5       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 3000000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 8000000 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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34 RedRumPod (Last Chance, Inc.)  Deployment: Manual  
           :           Max Holds: 50      Start Holds: 50      Max Shields: 5000     Hold Value: 1223223 
 Turns/Warp: 2       XPort Range: 15            Mines: 0       Mine Disrpt: 10      Drive Value: 2334554 
   Max Figs: 40000   Figs / Wave: 100        Off Odds: 2          Def Odds: 6        Comp Value: 2334112 
Photon Miss: 0       EtherProbes: 25          Beacons: 0            Cloaks: 5        Hull Value: 3221334 
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 2500    Total Price: 9113223 

DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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35 Hard Line (Kvertoo)  Deployment: General 
           :           Max Holds: 80      Start Holds: 50      Max Shields: 16000    Hold Value: 5443223 
 Turns/Warp: 4       XPort Range: 20            Mines: 255     Mine Disrpt: 20      Drive Value: 233445  
   Max Figs: 380000  Figs / Wave: 35000      Off Odds: 1          Def Odds: 1.5      Comp Value: 5445334 
Photon Miss: 1       EtherProbes: 5           Beacons: 100          Cloaks: 1        Hull Value: 2000000 
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 0         Corbomite: 0       Total Price: 13122002 

DensityScan HoloScan !Transwarp PlanetScan !Interdictor !CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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36 Subterfuge Enterra (Unknown)  Deployment: Used by alien race SubterFuge 
           :           Max Holds: 180     Start Holds: 100     Max Shields: 16000    Hold Value: 2000000 
 Turns/Warp: 1       XPort Range: 30            Mines: 255     Mine Disrpt: 40      Drive Value: 2000000 
   Max Figs: 140000  Figs / Wave: 15000      Off Odds: 3.1        Def Odds: 4.1      Comp Value: 500000  
Photon Miss: 5       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 1000000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 5500000 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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37 Ascian Troller (.)  Deployment: Used by alien race Ascian Wanderers 
           :           Max Holds: 220     Start Holds: 100     Max Shields: 16000    Hold Value: 1000000 
 Turns/Warp: 1       XPort Range: 30            Mines: 255     Mine Disrpt: 40      Drive Value: 1000000 
   Max Figs: 195000  Figs / Wave: 25000      Off Odds: 4.5        Def Odds: 2        Comp Value: 2000000 
Photon Miss: 5       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 3000000 
  XP Needed: 0         Gen Torps: 10      Atomic Dets: 10        Corbomite: 6000    Total Price: 7000000 

DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod 
!Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active 
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